You are viewing a single comment's thread from:

RE: Allonian Seed - scanning and possible need for rework.

in #gamedev3 years ago (edited)

You can make it so objects do not react to light in the scene by setting the "unshaded" flag in the SpatialMaterial. Also it's great to see projects made in Godot on here! Allonian seed is looking really cool!!


I tried the "unshaded" option, it washed out the panel. However, the issue gave me a chance to play with viewports more in depth and now I have a better workflow setup.

Thanks, its been fun making it so far. though its become a much larger project than I had intended.

Coin Marketplace

STEEM 0.63
TRX 0.10
JST 0.076
BTC 56951.01
ETH 4603.37
BNB 623.38
SBD 7.17