Quantity or quality? Why not both?

in #work6 years ago

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I almost always say that quality is more important than quantity. The reason I say that all the time is because it's true. You could publish ten times a day on a website like Steemit and not receive any kind of rewards, because you only share things nobody cares about.

The simplest example for this would be memes - you can share a lot of funny things and people will still ignore you, because they can find those things almost everywhere. Unless you're capable of creating your own funny things, then you're not relevant.

So, publishing low quality content several times a day doesn't work. Then publishing high quality work once in a while should do the trick, right? Yes, and no.

You see, if you're not capable of delivering often enough, then your content needs to be amazing if you want to succeed. Not decent, not good, not great - amazing.

Here's an example - CD Projekt Red. If you don't know them, they're a company that create games. If you don't care about games, don't worry about it, I'll not go into details.

What you need to know is that they created 3 major games in the past 11 years: The Witcher 1, The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt.

Now, the first game is pretty decent and in 2007 when it was released, it was good. Not the best, not amazing, but good. The story of that game was awesome, and while it lacked a lot of things, it was still pretty damn enjoyable.

Then 4 years later, in 2011, they released the second game, which I have to tell you, was pretty damn awesome. In only four years they managed to bring the graphics at a completely different level, they managed to keep that amazing story going, and to create an awesome overall experience.

Then once again, 4 years later, in 2015, they released their third major game, The Witcher 3: Wild Hunt. It's considered to be one of the best games of all time, it received (I think) over 200 game awards since it launched and it received two DLCs (downloadable content) from the company that adds A LOT more to the game.

For you to understand how good this company is at creating games, while the other companies out there have to come up with dates and tell the community when the game is supposed to be released, CD Projekt Red just says "Coming Out: When it's ready".

They're that good.

If you can get at that level, if you can be so good that the entire world will recognize your merits, then sure, quantity doesn't matter that much. You can come up with something amazing from time to time and everyone will go crazy for your content.

But unless you can do that, then quantity matters just as much as quality. People won't wait for you to publish something. There are so many content creators out there that are way better at what they do, that no one has any reason to wait for you to publish something whenever you feel like it.

Learn how to find balance between high quality content and publishing often enough, how to give your community as much value as you can and to constantly focus on offering rather than receiving.

Money will come in time, but only through hard work. No one's gonna pay you for not doing anything, not unless you're so good that people pay you just to share your opinion. If you're not there yet, then you gotta work your ass off and create as much content as possible.

Remember - quantity alone can't get you much, while quality is king as long as you're amazing at what you do. If you can't focus all your attention on quality and create amazing things, then focusing on both quantity and quality is what you should be doing.

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I mainly notice the proliferation of high-quantiy low-quality content when I go dig for curation articles to feature. Some show lots of promise but end abruptly. I find I want to feature many, but in the end the bar is just too low.

I love the "when it's ready approach" - it always seemed a no brainer to me. Hell, people still talk about the first Half Life or Donkey Kong Country with watery eyes, while a gazillion low-quality copies have been made in similar styles that get quickly forgotten - as they should.

Especially in times where a quick search on the web can reveal quality before one commits financially - I often wodner how these companies that turn out BS content after BS content rationalize their efforts.

Probably because lots of people still continue to buy their crap because of the title or a shiny package.

You'd be surprised how many people choose to consume low quality content or even to buy low quality products simply because they don't even know there are better options out there.

Others are simply too uneducated to understand the difference between a good game/movie/article and they just consume whatever they can to feel that instant gratification they crave for, thinking "Oh yes, I purchased a game, I'm a real gamer now!" or "I spent time reading this article that told me how to get rich in 2 days, I am smart now".

When it comes to the creators of those kinds of content or even developers who create any game they have in mind, no matter how bad, I kinda understand them - why not take advantage of a community that would play literally anything and get money, instead of spending years building one game that a lot of people won't even play?

I mean, Witcher 3, Cuphead and all kind of similar games are good examples of amazing products, yet there are A LOT of people who wouldn't play any of those games because they are either too hard or too "boring".

I've seen people complain that The Witcher 3 story is too long and too in depth, instead of just having more action. That's what the game is about, why even purchase it and play it if you don't like a good story and a huge world filled with all kinds of content? Other people complained that Cuphead was too hard to play - that's the damn point of the game!

This doesn't only apply to games - why should an author spend 2 days writing a huge article filled with valuable information, when most people just read short articles that offer them some mediocre information that won't help them in life?

Same with movies - sure, a well structured movie with an amazing story and really nicely filmed action is a always welcomed, but it takes a lot of effort and money to create something like that.

Why not just create the same romance thingy that teenagers go crazy for every time, even tho those movies are almost all the same? Easy to make movies, don't require a lot of money, and as long as you use actors that look good, then you'll have a lot of sales.

The way I see it, developers and creators aren't the only people we should blame - consumers want and demand bad content/products, and when you can make a lot of money out of creating something shitty, then why even bother working on something hard and complicated?

Those who do make an extra effort to create nice products experience, in a lot of situations, a lot of success. The problem is that those who don't care about what they do and release whatever they create, no matter how bad, still experience enough success to live decently and do whatever they want, because of all the people out there who would consume everything they can, just for the sake of doing it.

Not sure we are talking about games, movies or Steemit bidbots anymore, ahahaha.
I fully agree. When I worked in a youth center it was amazing to see how kids would always think they craved the newest FIFA game, despite all that changes is the number of the year.
It's incredible what people will spend money for, already owning the last 6 nearly identical installments.

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