Life Is Strange Episode 4 Part 16

in #walkthrough5 years ago


Development of Life Is Strange began in April 2013. It was formed with an episodic format in mind, for reasons both financial and creative. The developers conducted field research on the setting by travelling to the Pacific Northwest, and subverted known archetypes to make the characters. Player feedback influenced the adjustments made to the episodes. Story and character arc serve as the central point in the game. During its release, Life Is Strange received generally favourable reviews commending the character development, rewind game mechanic and tackling of taboo subjects. Common criticisms included the slang that was used, poor lip-syncing in earlier episodes, and tonal inconsistencies in the story. It received over 75 Game of the Year awards and listings. It has sold over three million copies as of May 2017. A prequel, Life Is Strange: Before the Storm, was released in August 2017, and a sequel, Life Is Strange 2, in Septembe

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