VRT.WORLD - VR WORLD IN ONE TECHNOLOGY 🔵☄️🔵

in #vrt7 years ago

The market share of AR / VR will grow from 11.4 billion US dollars in 2017 to almost 215 billion US dollars by 2021. VR concerns not only games, but also education, science, the film industry and many other areas. However, the production of VR-content (games, video, data etc.) lags behind the speed of its consumption.

ICO VRT Global allows contributors to make the most of the exclusive technology of endless virtual and reality features, coming to participate in innovative projects, monetizing the ideas they have and potentially becoming the owner of an offline Ark VR. around the world .

It actually gives the average person the ability to create their own VR products using the VRT API and the SDK. The technology behind this platform is the turnkey solution that will save you time and money by accessing the latest technology and testing equipment and facilities to simplify your work.

You do not even have to leave the system if you want to monetize the product.

The goal is for a community of players, developers, and companies to continually develop and develop various VRT applications over time.

Blokchain and VR are the most promising and rapidly developing directions in IT. VRT opens the door to a new world of virtual reality for developers, players and businessmen. The most important advantage of the platform is the integration of a very isolated VR market into a single system.


The development of the VRT platform will be the team's top priority for about six to eight months. At the same time, we will begin building a network of VR parks based on full-body tracking technology, which will feed the initial demand for the platform. We plan to start building a network of VR-parks in late November 2017, as soon as all the tests are completed. We will actively establish partnerships in promising markets. We are considering the following markets for expansion in 2018-2020: China, North America, Japan, Korea, as well as the United Kingdom, Germany, France and the United Arab Emirates. In the next four years, we plan to open more than 170 VR-parks around the world.

 

Starting from the second quarter of 2018, we plan to run from three to five VR-parks every month. By the time we complete the implementation of the blockchain-platform, and by the time of its launch will open 15-20 VR-parks. Also on these sites will be implemented content created on the platform VRT. To further engage the gaming community, we plan to gradually port new game worlds from VR-parks to PCs and home gaming consoles. These games will have similar mechanics, but will be adapted for home use with Playstation VR, Oculus Touch controllers and HTC VIVE.

 

By the end of 2019, together with our partners, we will create a league of e-sports to promote e-sports with VR technology. We plan to organize international competitions on e-sports with large prize funds, which will be accompanied by wide coverage in the media, participation of professional gamers for further promotion of this genre. To implement the plan, it will be necessary to create portable devices for on-site installation and to rent a large enough area to accommodate more than 1,000 people in the first stage. The main distinguishing feature of this service is not only the ability to watch the game from the outside, but also to be present inside the game process, as the spectators can move among the players in the observer mode. At the same time, viewers will not interfere with the game process. Using VRs (including on mobile platforms), viewers will be able to choose from which angle to observe the process or even watch the game on behalf of players. The platform will also support the voting system and rating the most popular broadcasts.

 

For further integration into the gaming community, we will create our own streaming platform, aimed at working with VR-content, by the end of 2020. This technology will be implemented as an addition to the VRT platform and will give viewers the opportunity to feel themselves as participants in cybersport tournaments. This service will serve as a basis for the further development of our e-sports league and will also include the function of voting and rewarding players with crypto currency.

VRT tokens can be used to further exchange them for products or services of VR technologies or its subsidiaries:

Tokens can be used to purchase franchise gaming VR parks.
Tokens can be used to pay for services related to the development of software with VR / AR component.
Tokens can be used to purchase advertising (branding of objects) inside game products placed in the internal marketplace or available in VR parks.
Tokens can be used to pay for services in any of the gaming VR parks created by the franchise.
Tokens will be used to purchase content.
VRT is a team of professionals with more than 9 years of experience in IT, creativity and entertainment.

 

Pre-ICO 05.12-23.12

ICO February 2018
Price of the token for ICO 1 VRT = 1 USD

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