In the wrong hands...

in #virtualreality6 years ago

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Could "Virtual Reality" be used to make people believe they are fighting in a game when they are actually killing people they wouldn't otherwise want to kill? Maybe even for tricking military employees into murdering friends and family?

I believe it could.

I'm not saying it's that hard to talk people into becoming murder machines now, just that I think this could make things worse-- getting those who wouldn't otherwise be tools of the murderous State to kill wantonly.

That's not an excuse to ban VR, but another good reason to keep it out of government hands. Just like government should never have been allowed to have drones. Or nukes. Or guns. Or pencils. Or oxygen.

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Could "Virtual Reality" be used to make people believe they are fighting in a game when they are actually killing people they wouldn't otherwise want to kill?

Yes it could. I don't know about you but sometimes I'm caught up in doing something I had no intentions of doing. This can be very easy with VR

I remember reading somewhere that there was a deleted area or early development idea from Half-Life 2 where Gordon Freeman (the player's character) could have encountered people playing a video game where they were controlling Manhacks that are later encountered as a threat in the environment, implying that the Combine (the extra-evil government run by aliens and human collaborators) was using games and remote-operated drones as a means of terror and control.

The violence shown in our movies and especially in Virtual Reality can be a path to extreme violence.

And yet violence and crime are down overall during the past 25-30 years as movies and games have become more graphically violent.I don't think there's a direct cause-and-effect path to follow there.

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