FIFA 18' for PS4 versus' FIFA 18' for Switch: these are the differences

in #videogames8 years ago

FIFA 18', the most complete football bet on the market, lands in the final stretch of the year to show that beyond the repetitive or stagnant it seems, it still has some string for a while. The new Electronic Arts release is neither the most revolutionary in the saga, nor the turning point we assumed, but it comes at an ideal time to appreciate the brand's potential in the Nintendo Switch phenomenon.

With the community celebrating the appeal of the nintendero hybrid and the release of the highly successful EA game on Playstation 4 (in addition to Xbox One and PC), we are faced with the painstaking task of analyzing the graphical differences between the two versions. Hello controversy, how are you?

The comparisons are odious, certainly, although we already told you that there are more surprises than you would expect. This new Fifa delivery offers two very different sides (and opposites, eye) of what it means to develop "tailor-made", so the pull of ears will be deserved.

It's time to bring out the squad, the buck, the magnifying glass and the football fanaticism that we've been happy to show off since that gem called' FIFA International Soccer'. The saga returns to all the platforms and we can't celebrate it any harder.

Main menu

The truth is that going into the FIFA 18 menu for PS4 is an entertaining and deep interactive experience. As if it were an advertising space, the goals of the day and the best moments in video make the atmosphere hot from the first moment.

Unfortunately, in Switch everything is simpler and more straightforward, less attractive. Either because of its alloyed portable facet of Wifi or because it doesn't force the machine with this kind of filler (delicious, by the way), the Nintendo console starts to show limits too quickly.

First contact with players: team selection

Once the teams have been selected (identical in number in both versions) we will have the first contact with the graphic level. FIFA 18' for Switch features a specially successful player modeling. The textures of the clothes are good and the features resemble each other, but when it comes to integrating this first animation into the environment, things get diluted.

Of course, the power of Playstation makes all the difference. However, the fact that the players are floating around has nothing to do with Switch being less powerful, should they have changed the background for something more accurate? Without a doubt. This is one of the small details that, as a fan of the saga, make me question that of "developed to measure".

Strategy and alignment

There are few differences in terms of tactical adjustments. The franchise has taken a step forward with the rapid changes and many of us are still celebrating it. In the demo we could see how, by making suggested changes before we jumped onto the field, then we could resort to them automatically once the ball had stopped.

Not having to pause the game to make changes of player is very cool. What's the problem then? So Switch has been left without this pearl so deserved. Bravo. What's more, and to top it all off, the Nintendo user won't be able to order specific instructions from individual players, nor will he be able to exploit the touch function when he's playing on a laptop - his great virtue.

Load display and mini-games

The pre-match mini-game raid was a glory to us a few years ago and they're still running smoothly. Whether in couple or solo, the fact of recording the score and comparing it to your friends' has made waiting for the initial whistle less boring.

Fortunately, Nintendo Switch enjoys this fun feature, but reshaping the environment so that the engine doesn't have to work any harder than it should. Since Electronic Arts have opted for an enlightened training camp and with little detail so that the essential, making the waiting more bearable, continues to be entertaining. Value yourselves.

The introduction of the parties

If this saga has been distinguished from its main competitor by something else, it is because of the care they dedicate to the atmosphere of the matches.

The introductory scenes have been a show worthy of the zamparse, so you can already imagine what the' FIFA 18' looks like. In the absence of Frostbite Engine, Nintendo Switch is not far behind.

Ball

Little difference here. Both the ball we bring you and the daring variations that are expected to be played will look extremely good in both systems. I'd even go for the Switch model if I had to position myself.

The negative part of this section is about physics and I hope to be as concise as you deserve. PS4 hasn't found the formula for success yet, but remember' FIFA 12'? Add HD polishing and Fifa Switch. It's that simple, that hard.

Grass

A picture says more than a thousand words. Impressive particles that are released by Sergio Ramos' gambling in PS4. Imagine the graphical wonder that the Gravesinha would have been at FIFA 18.

Football players in detail

The animations, gestures, interaction, celebrations. In general terms, the game shows a solid base in both cartridge and bluray. Obviously there are differences, but we are analyzing a desktop console with a laptop. We can't lose our way.

Yes, Coutinho still has the face of circumstances that was tattooed after the stumbling block in his signing and in Electronic Arts has been embroidered.

The use of light

I've already said that comparisons are odious no matter what you do, and even more so considering the potential of a born desktop console to impress in the visual. Here (at the moment) they have no rival, so Electronic Arts has decided to keep 1080p and 60 fps stable on Nintendo Switch.

They've got it right, of course they have, but PS4 takes the hiccups off at stratum levels. Watch out for the shine of Kaylor Navas' nose, for the love of Aragonese!

Stadiums and public

It was one of the aspects most feared by FIFA fans. The ambience in the stands promised absolutely nothing and they have hit the nail on the head. I used to quote' FIFA 12', but this level of carelessness in the design of the audience makes you think again and again about "customised play".

The public, the billboards, the coaches (in Switch don't appear), the benches, workers or background drawings, offer the essential ingredients to achieve the fubolero atmosphere required in this type of game.

FIFA ULTIMATE TEAM

Unfortunately, in addition to Fut Champions' obvious lack of the Switch version, we will also miss the reward catalogue. Goodbye special equipment on your favorite rock bands. Beyond the purely technical ones, the fact is that the menu lands in the hybrid with too many shortcomings.

On the other hand, Ultimate Team's experience for both systems is very similar. The envelope, letter, bidding and match diagrams are easy to follow, so there wouldn't be too many complaints in that regard.

And the gameplay?

To rigorously analyze what the Nintendo Switch version offers, we must park the visual aspect. This writer was looking for good sensations, unfettered fun and a careful experience that could make up for the lack of punch in their animations or physical, but everything has been left at half gas.

The absence of the Frostbite engine, which has led to the greatest advances in physics and animations in the saga, may concentrate the origin of reasonable stylistic differences. However, the fact that in PS4 the gameplay is infinitely more intuitive, more natural, more responsive and more addictive makes this port smell too fast. Or lack of inspiration, of course.

FIFA 18' for Nintendo Switch doesn't give you the control you should: players are faster, the contact when stealing is rough, without nuances, and the ball doesn't find the logical effects of hitting. You can forget about the tiki-taka, Xavi fans, the best option is to run the band.

Playing the title in the hybrid nintendero is to do it with so many weaknesses that the experience ends up being hopeless. You won't feel the control like your Playstation 4 counterpart, the experience is convincing at a good level and continues the FIFA 17 (Frostbite, we owe you a lot), although improving the reaction times of players to make it even more fun.

In short, their quest for playability is beyond doubt:' FIFA 18' for PS4 is the pinnacle of a franchise doomed to the success of the remarkable high, as in this case, and the most stubbornly approved, as seen on Nintendo Switch.

The best of FIFA 18 is in both versions

After all,' FIFA 18' continues to demonstrate creative potential for Xbox One, Playstation 4 and PC. It works, convinces and entertains at a good level despite not offering novelties that deserve headlines.

Its main benefits in the form of a lot of leagues, teams and licenses are still intact beyond the lack of power in the Switch version, but it will end up happening with more pain than glory for those who dreamed of an experience similar to the gameplay published in PS4.

Let's hope that the months will bring a necessary update that will end up polishing things that are not much worked on and that we can satisfy our thirst for balls with the security of being playing a game that is "tailor-made" and not "to measure". EA's future at Nintendo Switch depends on receiving it, so they'd better convince the user with extras to make up for the lack of content and dedication. Here's the pull of the ears.

But beware, it's not all lost. If you like football at frightening levels and if you have the PS4 title,' FIFA 18' Switch could fit when the level of addiction comes close to making you sick and away from home. Despite their shadows, misunderstandings and shortcomings, this is the best sports title to face in a portable way and it is something that must be taken into account. Of course, it doesn't compose the most worked experience of the year (or the last five), but it allows you to take wherever and however you want the most gigantic football universe created to date.

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