Minecolonies & Epic Guard Rework!

in #utopian-io6 years ago

Hi everyone, as we had lately reworked the barbarians it was also time to rework our lovely guards a bit.
Besides the obvious issues as wandering too far off, not switching tasks accordingly or having issues with the armor requesting there are also some strong code style issues.

Getting Started:

First of all, I set up that the job of the guard is assigned by random again.

If the guard is an archer or knight.

By setting the default to null and if null assigning a random one.

Then, I created a new abstract class which is AbstractEntityAIFight.
This class mainly got the preparing stages of fighting AI.
Being more specific, it contains armor requesting, constants, attack delay, speed, distance and putting on armor.

This allowed me to reduce the size of the AbstractEntityAIGuard class by a lot and makes it easier to browse and find issues.
That's why I did this as a first step because it will make the following refactoring easier.

One of the important parts of refactoring this code for me is to reduce the size of the methods and make access handier.

Therefore, I extracted the very big decide method to have it only decide actions and not do any specialized code.

This decreased the size significantly.

Checking for target went to the checkForTarget method:

Patrolling to patrolling:

Guarding to guarding:

and following to following:

After checking for a target, still in the decide method we would check if a target is too far away from our job to be attacked.

This is important because else our guards would wander of infinitely even though they should be guarding or following or even patrolling.

For that reason I created a bunch of methods which do this specific check:

Next up, I created a regeneration task for the guard. The guards until now regenerated their health only over the minimum threshold and would then go back to fight. Now they will retreat under the minimum and wait until at least half of it is regenerated.

Therefore, if the worker runs into this state it will walk to the building and stay there as long as the health is low and as long as he should retrieve on low health.

After that, I moved code from the specialized classes archer and knight to the general class since it was the same code in both classes.

I moved it into a method called, preAttackChecks.
Where we would check if the worker has the weapon, enough health, no better target (a target which is attacking him) or even if it has a target at all.

I also reworked the way we select the target to prioritize the right entities.

First of all, it will check if it has a last attacked entity and if that entity is within attack distance. Then if the entity can be seen or if it has been seen recently.

Afterward, it would check if there is a barbarian horde in the colony or if the colony is under attack by another player.

Then it would prioritize on entities attacking the citizens.

If none of these are true it would search the area for mobs and then order them.

Lastly, it will search the closest entity it can see.

Fixing running away:

Another issue I fixed was that workers had some funny behavior running away since they might run in the direction from which they are running away.

For that reason, I included the direction it should avoid into the calc to make sure it would not run there.

Fixing armor requesting:

Finally, the last piece of the puzzle in terms of armor requesting.
Previously we were using weapon code to define the armor level.
This doesn't work because armor is a bit more versatile.

That's why I separated the armor grade calc.

Besides that, I took into account the armor max level when requesting.

Small fix:

And I fixed waypoint placement which was being overruled since it was detected equal to the world block.

Repository:

https://github.com/ldtteam/minecolonies

Pull Requests:

https://github.com/ldtteam/minecolonies/pull/2860
https://github.com/ldtteam/minecolonies/pull/2858

Sort:  
  • Great post as usual, long live the barbarians!
  • This file AbstractEntityAIGuard.java is not the same as it was! It's almost a whole rewrite.

Your contribution has been evaluated according to Utopian policies and guidelines, as well as a predefined set of questions pertaining to the category.

To view those questions and the relevant answers related to your post, click here.


Need help? Write a ticket on https://support.utopian.io/.
Chat with us on Discord.
[utopian-moderator]

Thanks for reviewing so quickly, I should check earlier if it made it into the queue =)
Yeah, the guard code is not recognizable =D

Thank you for your review, @helo!

So far this week you've reviewed 3 contributions. Keep up the good work!

Hello! Your post has been resteemed and upvoted by @ilovecoding because we love coding! Keep up good work! Consider upvoting this comment to support the @ilovecoding and increase your future rewards! ^_^ Steem On!

Reply !stop to disable the comment. Thanks!

I upvoted your post.

Keep steeming for a better tomorrow.
@Acknowledgement - God Bless

Posted using https://Steeming.com condenser site.

Hi @raycoms!

Your post was upvoted by @steem-ua, new Steem dApp, using UserAuthority for algorithmic post curation!
Your post is eligible for our upvote, thanks to our collaboration with @utopian-io!
Feel free to join our @steem-ua Discord server

Hello @raycoms, we do apologize for the inconvenience of your contribution not receiving an Utopian upvote on time. This was due to the recent hard fork (HF20) on the Steem blockchain. Although utopian upvotes are not guaranteed, we however, find your contribution valuable and believe that it ought to be rewarded as they appear on the list of Utopian staff picks. This comment is to notify you that you should leave a comment replying to mine to receive the missed reward from Utopian. You are advised to do this on or before Thursday (5th October 2018). We appreciate your patience and we hope to see more of your awesome contribution to open source projects.
Thank you!

Hi, I appreciate the solution you found for this. Thanks for the concern.
Utopian rocks!

Hey, @raycoms!

Thanks for contributing on Utopian.
We’re already looking forward to your next contribution!

Get higher incentives and support Utopian.io!
Simply set @utopian.pay as a 5% (or higher) payout beneficiary on your contribution post (via SteemPlus or Steeditor).

Want to chat? Join us on Discord https://discord.gg/h52nFrV.

Vote for Utopian Witness!

Coin Marketplace

STEEM 0.16
TRX 0.15
JST 0.029
BTC 56278.39
ETH 2377.99
USDT 1.00
SBD 2.29