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RE: Suggestion for combat simulation of Steemnova
This is a first real game other than "RNG" based dice roll games on Steemit, which I think can have a lot of potential. I spent 20 mins in the game trying to figure out the core-loop of the game and I have a very slight idea of what that may be. I don't expect casual gamers to spend more than 5 mins in this game to figure the core of the game. I also understand that this game may be in it's very early stage of development and hence you've totally ignored the FTUE (First time user experience) bit.
My suggestion for you would be to first build a core-loop, test it and see if it's fun and then build other features on top of it.
Basically the players are building planets and attacking other players with spaceships, but I understand your point.
The original game was released sometime 200X and the code was felt 1 to 1 taken over, but is further developed by the developers.
The old ogame players find their way around, of course, but new players must first read in to understand the game and I can understand that this experience leads to the fact that many new players do not like the game and stop.
Some kind of tutorial at the beginning of the game would definitely be helpful.
Yes, some guided tutorials like you see in any browser games now days could make on-boarding of the new players simple.