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RE: Ship repair and safe harbours - Archipelago

in #utopian-io6 years ago

Thanks for the contribution!

Some very cool little features! I am curious to see how you will implement the various levels of AI for NPCs!

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Thanks Amos!

Yes, the AI will be tricky. I'll start with basic sets of rules / priorities like for the pirate ships. Then it will be a question of finding different strategies that work and adding those. Perhaps making more aggressive / less aggressive personalities. Easier level computer opponents will have fewer strategies and simpler games.

Eventually it may be possible to run computer opponents against each other and have them learn but I think that's a way off yet!

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