Global Game Jam - MY GAME!!!

in #unity7 years ago

Hello guys. So I participated in global game jam 2018. The theme was "Transmission". This was the first ever jam that i participated in. The game's concept is to defend your main tower by building receivers which then emits wave to damage the enemies. Since this was my first ever jam and i had no official team(A friend of mine helped me out a bit) the gameplay is not that great :D It has some bugs, and need to polish more. I am just happy to participate and complete the game. The game's link is - https://globalgamejam.org/2018/games/connect-0

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Hey this looks awesome! Is this made with Unity3d?

that's awesome, I really want to give your game a try but since i'm at work I'm going to have to hold off. It's been like a year since i programmed in Unity3d I love the game engine.

how'd you do the wave effect? empty object with a circle collider and any enemies that has oncollide or while inside collider take damage per second? maybe with obj.sendmessage?

huge props to you on the game jam. i hope you do more!
Ill hit you up with a follow so i can see your other game projects.

I'm currently posting a bit about Monster Hunters since i'm a big fan, but ill be doing all kinds of coding tutorials for web, software and unity games too if you're interested.

Thanks a lot for the follow :D. The wave effect is made from the particle system. Whenever you place the tower, I use physics.OverlapSphere to make a certain radius. Then I check the colliders which entered the radius. I then apply damage to them overTime. The wave distance of the particle system is equal to the overlapsphere radius. :) And Yes i will continue to post more of these. :D

sweet, so i had the right idea on how you did that then. awesome!
did you guys create the particle system yourselves? Im terrible at making good looking particle systems. i only just adjust some values and maybe give it a png. anything more than that ill need a professional lol.

The must fun i have is when doing particle system. The above particle system has a material with the additive shader. The texture is a circle with shiny edges created in photoshop. The size over lifetime property is set to small-big curve. Use color over lifetime for different colors. And there is no starting speed, its set to burst so a sudden force gets applied to it.
I am not a professional yet :D. But what i do to create particle system is make a image in my mind of what i am going to do before i start it. I look up to other references, their colors, speed etc. Make simple textures in photoshop that i need and start to make it. Tweek some settings, increase-decrease , bend , twist to see what fits. Then if it fits the game, i just simply save it :)

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