Unity - Create Quick Snapshow View
In 100 lines, you can make a nice snapshot!
Are you ready? Okay, Go.
First, Script here!
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class ScScrollSnap : MonoBehaviour, IPointerUpHandler, IPointerDownHandler {
ScrollRect scrollRect;
Transform layout;
RectTransform layoutRect;
public List<Transform> imageList;
int imageCount;
public int index;
public float snapSpeed;
float touchStartPosX;
float touchEndPosX;
float tempPosX;
int ii;
void Awake ()
{
scrollRect = GetComponent<ScrollRect>();
layout = transform.Find("Layout");
layoutRect = layout.GetComponent<RectTransform>();
imageList = new List<Transform>();
ResetImageList();
}
void Update()
{
if (imageCount != layout.childCount)
ResetImageList();
}
public void OnPointerDown(PointerEventData eventData)
{
if (!scrollRect.enabled)
return;
touchStartPosX = layoutRect.anchoredPosition.x;
}
public void OnPointerUp(PointerEventData eventData)
{
if (layout.childCount == 0)
return;
touchEndPosX = layoutRect.anchoredPosition.x;
float distance = DistanceTouchPoint();
bool isSnap = distance > 50 ? true : false;
if (!isSnap)
{
StartCoroutine(Snap());
return;
}
StartCoroutine(SnapView());
}
IEnumerator SnapView()
{
if (touchStartPosX >= touchEndPosX)
index++;
else
index--;
index = Mathf.Clamp(index, 0, imageList.Count - 1);
yield return StartCoroutine(Snap());
}
IEnumerator Snap()
{
float time = 0;
scrollRect.enabled = false;
while(time <= 1)
{
time += Time.deltaTime * snapSpeed;
float tempPosX = Mathf.Lerp(layoutRect.anchoredPosition.x, -(imageList[index].GetComponent<RectTransform>().anchoredPosition.x), time);
layoutRect.anchoredPosition = new Vector2(tempPosX, layoutRect.anchoredPosition.y);
yield return null;
}
scrollRect.enabled = true;
}
void ResetImageList()
{
imageList.Clear();
for (ii = 0; ii < layout.childCount; ii++)
{
imageList.Add(layout.GetChild(ii));
}
imageCount = imageList.Count;
}
float DistanceTouchPoint()
{
float distance = Mathf.Abs(touchStartPosX - touchEndPosX);
return distance;
}
}
Second, Configure the UI like this!
Determine the width of the scroll area you want.
I'll scroll left and right.
Take a touch with ray cast and red is always right.
Put the script above and adjust the Snap Speed (If the Snap Speed is 0, it will not work)
Thank you!
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