Demon Hunter | Book 1 Chapter 3.1 (2) | Era of Turmoil

in #underworld7 years ago (edited)

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The survivors began to emerge from the various refuges and ruins, discovering with shock that the world before them had changed beyond recognition. There were a few who still remembered Dr. Rosheda’s speech, and eventually they discovered the safe the doctor left behind. The safe created with the science and technology from before the war was safe and sound, and the data stored within was also perfectly intact.

These resources were the abilities of the magic domain: the prototype for fire magic.

All of humanity’s abilities originated from this.

Ten years later, all types of abilities began to emerge in this era of turmoil ike insects. Some of these abilities were stable, some only had a short duration, and there were some that brought about fatal results. Moreover, those that lived in the ruins and rural areas, under constant exposure to radiation, began to show all types of abilities even without any artificial recombination.

Through classifying, summarizing, as well a series of disputes, the various abilities were clearly defined. The abilities that were stable were categorized into the five domains of power: Magic Class, Combat Domain, Perception Domain, Mental Domain, and Mysterious Fields.

Magic Class is a collective term for the various abilities that manipulate energy. As a way to commemorate the doctor that had been obsessed with magic, the earliest discovered domain of ability was coined Magic Class. Combat Domain included all types of offensive, defensive, as well as movement abilities. Perception Domain, as the name implied, included the abilities that could sense and read both things known and unknown to this world. The mental domain is made up of all types of control abilities, with the most popular and often seen types being weapon operation. This included the basic operation of regular weapons, ordinary firearms, sniping, all the way to the manipulation of complex weapon systems.

Finally, there was the Mysterious Fields. This is a domain that includes all types of abilities of little value or interest. Any vague abilities that could not be classified could be thrown in. Within the Mysterious Fields, the most representative ability was luck, all types of it. However, those that have invested large amounts of evolution points into the Mysterious Fields often times never received the fortune that they imagined. They did not discover any rare and precious resources, nor did they receive any great wealth or any type of exceptional ability. Those that died by violence were not any less than those that selected the other domains of abilities. In the past, there really was someone that discovered a precious deposit of ore, but in the end, he was chopped into minced meat by a greedy mob. Over time, those that decided to invest in the Mysterious Fields grew fewer and fewer.

Of course, the differentiation between the various domain was no longer that clear cut now. As time flowed on, more and more abilities continuously emerged. There were many newly emerged abilities that were not so easily categorized into a certain ability domain. There were even some abilities that had to be matched with another ability domain before they would emerge.

At this moment, the once ‘mad doctor’ Rosheda became the father of abilities domains. The doctor had opened up a great gate, a bargaining chip for survival in this bitter world. However, even now, no one knew whether this ‘gate’ of his lead to the paradise of heaven or the depths of the underworld.

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