You are viewing a single comment's thread from:
RE: Trying to learn a new GameDev engine: Godot
GameMaker is also heavy on the programming side, though. Well, maybe on the scripting side at least. Drag & Drop was never any good. Eh, I've been with GM for so long, I guess I'll never quit it.
Yeah, but the impression I got from Godot is that everything needs to be programmed unlike some things with Game Maker that are already there for you. Maybe I'm wrong, and yeah, you definitely need good programming to make something worth it with Game Maker.