Elon Musk's OpenAI went head to head with DOTA 2 pros
OpenAI is a non-profit organisation whose mission is to create a distributed safe Artificial General Intelligence(AGI), its purpose being to help and extend human capabilities. Although the founder of the project, Elong Musk, also founder and CEO of SpaceX and CEO of the electrical car company, Tesla, believes that AGIs are a threat to humankind, he believes their creation to be inevitable. So, in order to prevent a doomsday scenario, along with Sam Altman, he started this open source endeavour, in order to make it as widely available as possible, I guess similarly to the principles of blockchain technology.
Since their inception in 2015, the project has employed 60 researchers and engineers to work on the project. They recognise the rise of AI technologies, but predict that the first AGI will overshadow any emerging technologies these specialised systems can bring to the forefront. Thus, they intend to create the future, in order to predict it. To that end they attend and publish all information in conferences and blog and publish their open source software tools to ensure transparency and safety. Among their top contributors are Chief Technology Officer, Greg Brockman, and Research Director, Ilya Sutskever, machine learning expert, formerly at Google (thank goodness these pioneers are censorious Alphabet Inc employees).
Unlike most AIs, which borrow human expert knowledge and learning methods to improve in skill, OpenAI is a general intelligence. Thus, theoretically it can master any field without human input given enough time. One of the first logical steps would be to let it learn a complicated game. DOTA 2 was chosen, and it was initially dropped in the game world with no knowledge whatsoever about the game to duke it out with the game's AI and learn the basics on March 1st, this year. Of course, it failed miserably at first.
Above, you have the TrueSkill ranking (similar to ELO ranking) evolution of the bot. Human distribution is as follows, about 15% of players are below 1.5k MMR (match-making rating), 58% are below 3k MMR, and 99.99% are below 7.5k MMR. Upon learning the basics of the game, it was pitted against itself, thus having no human interaction. As you can see the progression is fairly linear, meaning its expertise has actually increased exponentially (as getting better is harder and harder).
It's timeline is this:
- March 1st - first bot interaction with the game, learning to kite vs hardcoded DOTA2 bots
- May 8th - a 1.5k MMR tester reports that he is learning faster than the bot
- Early June - the 1.5k MMR tester is defeated by the OpenAI bot
- June 30th - the bot wins most of the matches against 3k MMR testers
- July 8th - bot inches a first win against an 7.5k MMR tester
DOTA 2 International participation - August 7th - bot beats former pro-player Blitz (6.2k MMR) 3-0, pro-payer Pajkatt (8.5k MMR) 2-1 and pro-player CC&C (8.9k MMR) 3-0
- August 9th - bot beats top tier player Arteezy (10k MMR) 10-0
- August 10th - bot faces 1v1 world champion Sumail and wins 6-0. Bot also goas against the August 9th version of itself and wins 2-1. Sumail claims the bot is unbeatable, feeling human, but also something else.
- August 11th - bot goes against former world champion Dendi and wins 2-0 against the crowd favourite. OpenAI also achieves a 60% win rate against the August 10th version of itself.
Below you can watch the 1v1 match against Sumail, the world champion. It lasts less than 3 minutes, so give it a watch :)
I am by no means a DOTA 2 expert or anything, but I understand the concepts behind it as I do play a very similar game, League of Legends. This to me seems like an extraordinary achievement, probably more so than Google's AlphaGO beating the GO world champion a while back. This is for two reasons, Google's AI has been expertly trained by, thus is a specialist AI, not an AGI, and DOTA 2 has far more complex systems and rules to govern those systems than GO has. Even if there are more possible distinct GO matches than there are atoms in the universe, I believe DOTA 2 to be far more complex, there is not only just one way to beat an enemy, but there are a lot of modifiers to those tools, and there are out of game modifiers as well. Not to mention entities outside of any player control, and the fact that all those entities evolve according to player's choices. This is both amazing and scary at the same time, we might have just created Skynet, though it might not come at us in metal casings, just all across the electrical grid.
What are your thoughts? Is this wonderful or ominous? Share your opinions and feedback below, it is greatly appreciated!
Thank you for reading and keep on steemin'!
(clicking on any image will take you to its source)
Seems like a massive advantage is gained by perfectly blocking the creeps at the start, something easy for a bot to learn but hard for a human to master. You can see the difference in creep management when the human player reaches the bot.
Yeah, saw that, the bot held them back quite a bit. It also harassed just the right amount, it seems, even going in behind the turret to prevent experience gain.
I'm telling you, SkyNet is coming :P
Pretty interesting. Video Games have always been a testing ground for AI, this is a great application
Yeah, games are a simpler version of the world and some of its mechanics, so it makes a great test bed. Though this is cool as hell, it is also scary how quick it learn and beat the best at it.
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Well, in any case, I'm glad you liked the post. Hopefully I'll have some good content next week then for you :P
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Thanks, I noticed :)
I commented at that post thanking you and @ocd :)
Thanks again! Glad you enjoy my content
Here you got mentioned again https://steemit.com/ocd/@jeanpi1908/my-weekly-ocd-review-9
Its only a matter of time before AGI bots realise they can evolve technically to be greater than their creators. All those years we were being misled 😥.
Yeah. That's why I say that this is amazing and terrifying at the same time. But AGIs are humanity's children, and for a child to bloom, the parent must die. So get ready for SkyNet :p
😥😂😂😂
Omg that was awesome and creepy to know that is a bot. It takes a huge amount of time to learn sf like that. And its amazing how it goes under enemy tower to harass
I know. It's damn impressive and scary at the same time. And it only took it about half a year from being completely oblivious of the game, to beating the pros... Imagine that power in a skynet scenario ... eeesh!
Seems like AI will soon learn everything. What will we do then. AI is already into writing and teaching as well!!!
Yeah, I know. Maybe soon enough, humanity will be obsolete? Here's hoping that's not the case