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It's too bad you couldn't do several variations on the story and use them in the game as different choices that the player can make. Whichever choice they make takes them down that path in the game.
Kind of like one of those multiple ending stories.

I've thought about that. It's still possible, considering I can't decide where the story should go, so maybe i will let the reader decide.

Programming wise that isn't that hard. Even if the story doesn't branch on major plot points little things like the order in which you visit rooms or solve puzzles can change the order of events enough to make the player feel like they are affecting the outcome.

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