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RE: Introduction to GM'ing 101: Utilize Players
I do think one of the weaknesses of my approach is that it allows me to be lazy; I rarely have more than one or two sessions ahead planned, which means that some of the really big high-payoff things may have to wait.
I'm a big fan of always having important key characters, however, even when they're not in the scene, and I think that can help with keeping development of the campaign going forward.