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RE: Hammercalled Playtest Reflections 7/6
I find that play-testing is a great way to discover errors/issues before they find their way to the general public. This applies to both systems and one-shot games using an established system.
Playtesting is critical not just for getting to a point where you know what you're doing, but also as a generative process. Back when I was a game reviewer, I would often see things that were uninspired, and often the reason is that they were never playtested. A good designer uses playtesting to see what their game needs and what they could add.