Grimdark - Spellcasting

in #tabletop-rpg6 years ago

simon-cowell-theawakening-06.png

The magic rules ideas that I presented earlier are a botch-job, trying to merely adapt the existing rules to suit a lower-magic setting. If I proceed to making a bespoke magic interpretation for a Grimdark setting/system I need to go further than that in a number of different ways.

Divine Magic needs to be approached from the most different position. I want the existence of spirits or deities to be more vague, a matter of interpretation and faith, rather than – so explicitly – being a matte of truth. As such, divine magic needs to change the most. A much more restricted approach centred on the psychology of faith makes more sense, with the miraculous being suitably rare – limited to high level persons of faith who are, in essence, saints...

To read this full article, please donate $1 a month on my Patreon to get articles like this, access to me and discounts on apparel and PDFs of RPGs. You can get many of the same perks (but fewer) by following me on Minds.com and donating 1 token a month.

Patreon: https://www.patreon.com/grimachu
Minds: https://www.minds.com/grimachu

Coin Marketplace

STEEM 0.19
TRX 0.15
JST 0.029
BTC 63156.23
ETH 2560.33
USDT 1.00
SBD 2.83