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RE: The Economics of Game Mechanics

what a great post! really the gaming economy it´s very important to keep players up to the fun, remember a rpg it´s about fun

when designing a rpg, boardgame and even a videogame, the focus shall be in the fun and the motivations to do something, rather than heavy mechanics.

upvoted!

cheers from @calabozocriollo #Venezuela #WEDOPLAY

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I think that a lot of people often look at mechanics as being a sort of "no fun allowed" overlay on roleplaying. With this approach I view things very differently: the game element–learning how to interact with a world other than our own according to the special rules it follows–comes both from the narrative elements of storytelling and the rules people make to handle how events in that world unfold.

the nowday tendency on RPG developing, goes toward storytelling and narrative focus gaming, rather than mechanics, Modiphius have done a good job with the extra narrative system (but still need to clean up since its a lots of 2d20) its about balance always, roleplaying it´s the most versatile genre and there are likes for everyone.

for example i love skill Challenges that need 3 of 5 or else to get a narrative use of the skill of the characters, something very fun outside combat, but many people feel that it´s a way too tecnical and also metagaming.

usually i focus on the narrative part of my game, with a balance on the system.

I still need to read Modiphus' 2d20 stuff. I was looking for a copy of The Mutant Chronicles for ages, only for it to finally get back into stock at my local shop right before I had a crunch thing at work and haven't had time to read it since.

I think that the best thing to do with any game is to just sit back and enjoy the ride; if there's something that bothers you, cut it. If there's something you want to add, add it. Tell the story without feeling the need to pick up a rulebook. I hope that philosophy comes through in Hammercalled.

rether than read the whole book, i recommend you the quickstart set, like Race to thunder of Conan RPG or the Paradiso Fall from Infinity RPG allowing you to see the overall of the game with good example and explanation of the game system in short pages.

Fun shall be over all, but a DM shall be the judge between punishment and rewards in game, to make it challenging and exciting.

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