Steem Monsters Card Giveaway - Full Set of Blue Commons

in #steemmonsters6 years ago (edited)

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This week I'm starting another giveaway for one of each blue common card. In Steem Monsters, there will be different roles for each card. There will be four different roles including tank, healer, damage dealer, and assassin characters.

Tanks will stand out front to take enemy damage first. The healers will heal your team of monsters. Damage dealers are responsible for doing damage to the other team. There are magic, ranged, and melee type damage dealers. Assassin characters will do damage also, but attack the back row of monsters first.

To win this set of blue common cards, I want you to tell me what role each of these cards will have. Also tell me two abilities they should each have, and what it does.

Here's an example for one:

Spineback Turtle

Tank

  • Turtle Shield - Increases Defense
  • Shell Bash - Stuns and deals damage to enemy

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Do this for each card to win the set. I will pick the winner based on most realistic abilities for a common card. Good luck and I look forward to seeing your entries.

Rules

  • Upvote and share this post
  • Comment on this post with the cards and their abilities
  • One winner will be chosen on most accurate or realistic abilities and effort
  • Winner will be announced in 7 days

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Pirate Captain

Assassin

Cutthroat - Does 3 damage to an opponent monster this turn; if this attack doesn't kill the monster, the monster loses one turn.
Quickdraw - Does 1 damage to three opponent monsters this turn or 1 damage to a single target for 3 consecutive turns; can be used for a max of up to three consecutive turns and all damage is cumulative.

Note: "Target" can be a monster, player, or any item that can take damage

Spineback Turtle

Healer

Leatherback Antidote - Heals one monster suffering damage from a magic or poison attack.
Spineback Serum - Heals all monsters dealt attack damage this turn.

Crustacean King

Damage Dealer

Toxic Tail (melee attack) - Deals 2 damage to 1 monster this turn; monster is stunned and loses a turn.
Poison Pincers (magic attack) - Deals 1 damage to 2 different opponent monsters each turn until they die or are healed.

Sabre Shark

Tank

Distributor from the Deep - Takes all damage dealt that would be dealt to one monster this turn and redistributes it among any number of opponent monsters. Sabre Shark also suffers the damage.
Predator Blast - Takes all damage that would be dealt to player and monsters this turn and blasts it back to the opponent with the most monsters distributing the damage equally among them. Sabre Shark suffers 50% of the damage.

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Pirate Captain-Assassin

Ability 1- Gun Shot; damage 1 enemy and increase speed (if that stat is added)

Ability 2- Blind Side; Damages 1 enemy (ignore defense)

Spineback turtle- Tank

Ability 1- Shell spin; AoE damage and increase speed (use it more than 3 times in a row, Spineback turtle becomes dizzy and cannot do anything the next turn)

Ability 2- Leaping Tortoise; blocks an attack for an ally

Crustacean King- Healer

Ability 1- Under the Sea; Crustacean King sings a song, slightly raises all stats for all allies (unable to do anything during this time, lasts 3 turns)

Ability 2- sleepy jab; jabs rather an ally or enemy and puts them to sleep. If placed on an ally, they are brought to full health. If on an enemy then they don’t get any effects other than sleep (sleep lasts for 2 turns)

Sabre Shark- damage dealer

Ability 1- poison bite; damage 1 opponent, whom ever it hits has a 30% chance of being poisoned

Ability 2- Om Nom Nom; attacks 4 times at random

Great job! I look forward to seeing you guys on Saturday.

Pirate Captain:

Damage dealer

  • Wild slash (melee attack with sword)
  • Going off half-cocked (ranged attack with musket)

Spineback Turtle:

Tank

  • Turtle slide (melee attack where turtle pulls its appendages inside its shell and slides, crashing into groups of enemies)
  • Turtle spin (melee attack where turtle pulls its appendages insides its shell and spins, causing havoc when surrounded)

Crustacean King:

Healer

  • Psionic blast (magic healing wave emitted from the tail)
  • Bonesetter (melee healing manipulation of broken bones, using claws)

Sabre shark:

Assassin

  • Sonic blast (magical sonic wave attack)
  • Maul (melee attack with razor-sharp teeth)

Nice job! I really like these. Thank you for your entry.

I should probably get some of these, but I'm going to pass for now. Good luck to everyone.

Great idea for a contest and post!
Upvoted & resteemed!

AoE = Area of Effect

RoleMonsterAbility 1Ability 2
TankCrustacean KingHarden Shell - Fortify to reduce incoming damageTailspin - Smash down tail to stun an enemy
HealerSpineback TurtleHealing Aura - Minor healing for adjacent alliesI Got This! - Takes damage for one ally and heals
Damage DealerSabre SharkRazor's Edge - Cleaves two adjacent enemiesTerrifying Presence - AoE damage reduction to enemies for 3 rounds
AssassinPirate CaptainGun & Blade - Sneak attack for huge damageStab! Stab! Stab! - Stab an enemy in the facehole!

@poyim - check this post out!! :D

Do we know anything about deck limits yet? Is every card a unique and a deck can only have one? Or just legendaries are uniques?

From what I've heard it will be good to have one of every card, leveled up some if possible. This is pretty easy to achieve on the monster market, and you rule out bad luck from opening packs.

Chic article. I learned a lot of interesting and cognitive. I'm screwed up with you, I'll be glad to reciprocal subscription))

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