Top 10 @steemmonsters leaderboard win% updated: November 29, 2018steemCreated with Sketch.

in #steemmonsters6 years ago (edited)

November, 29 2018:
What's the current win percent
of the current Top 10 @steemmonsters players?

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Greetings!


Hello again, everyone. As a follow up to my last post looking at leaderboard top win percent, I bring you a simple update of the current top players' win percentages to fulfill your curiosity. The sample size is getting larger so you'd think it would become more accurate and also the deviation slow down eventually. However, that's not necessarily the case because it gets more competitive towards the top! :-) Since battling continues nonstop, I had to arbitrarily snapshot this to make the calculations. I took the screenshot at exactly 12 PM UTC time on November 29th, 2018. Here it is:

Screen Shot 2018-11-29 at 5.56.55 AM.png

Let's see the win percentages:

Player NameTotal GamesWinsPercentage
@d-pend34423568.3%
@ramires28219970.6%
@glory712310484.6%
@wombykus27018970.0%
@marabara36421458.8%
@coolbowser35422864.4%
@vaansteam45628261.8%
@artbyclark26117466.7%
@damper27317865.2%
@pacolimited39524662.3%

* * *

Again, as I observed last time, win percentage varies quite a bit and does not directly define where you stand in the rankings, especially because of the additional variable of win streak (until Diamond League) However, the lowest win rate in the Top 10 was 58.8%, so it does require you win more than half your games. Today @glory7 was a significant outlier with a whopping 84.6% win rate (although with a significantly smaller sample size of battles than most of the others.) These numbers are already a half hour "out of date" when I published this, but I'm still doing it manually until I learn how to query the API directly.

These stats are intended to raise questions and stimulate discussion. Right now, win percentage in and of itself is somewhat irrelevant to the @steemmonsters ranking. For the most part, playing as many games as possible is rewarded (with at least a ~60% win rate.) It's also a viable strategy (currently) to stop playing when you reach the top and let others pass you so you can more easily progress. What do you think: should win percentage factor into the game's rewards and/or system of ranking? If so, do you have any specific ideas about how this could be implemented?

Steem Monsters is a game that's still quite new in its beta stage. Why not weigh in with your opinion in the Community Discord at this link? If you liked this article, give it an upvote, comment below, follow, and resteem. Also consider using my referral link to sign up for @SteemMonsters if you haven't grabbed a starter pack yet so you can get playing!

Peace out!
@monsterguru


P.S. Images are created from @steemmonsters -related paraphernalia and distorted by digital manipulation past the point of recognition by yours truly. Ah, the wonders of technology!


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Haha, you again @checky? I'm afraid I have a bad tendency of mis-scribing names. Indeed I thought Sir Paco was quite Unlimited, but it turns out he is mortal just like the rest of us. sighhhh... What a bummer! Yes, what a drag. Bye bye for now robot. Now give me that sweet, sweet bot vote for complying with the overlords and fixing the spelling like a good drone. Who's a good puppet, yes?

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