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RE: Bots aren't FUN but this isn't the problem with Steem Monsters

in #steemmonsters6 years ago

There is a heap of fluctuation. I enjoy looking at the teams and trying to estimate who will win before I start it.
If I'm up against a much higher or much lower team, it gets boring because the answer is obvious.
There are heaps of possibilities, and Matt's been a total wizard so far. I'm sure we're in good hands.
While we're bandying around suggestions, one tweak might be on the team selection page, next to Battle, we could have the boxes for each splinter, clickable, so you can choose to NOT be matched up against Earth, for example. This could be offset by higher penalties for losses.
If you have a team you believe will dominate against everyone except Earth, then you roll the dice
image.png
Just in that, there are a tonne of possibilities.
Removing one splinter doubles your loss penalty, remove two, triples it.
Remove 5 and you can drop down the leaderboard real quick, which you might want if you need a quick ride down for the dailies.

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Yeah, I really like the idea of gambling with the number of potential points you can earn based on your actions before hitting 'battle'.
It certainly could mix it up a little, for sure, because let's face it when you always lose against a particular deck it gets a little mind-numbing after awhile.

And when we get into drafting where each player excludes/bans a card before team selection begins. it'll be even more interesting.
Bots are only able to make limited choices, so if we improve the number of decisions to be made the bots will need a new level of intelligence to compete.

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