I find it very interesting that all our video games work best on a flat plane. I think trying to code a world resembling our experienced physics would be impossible to do on a spinning ball. However, writing games on a flat motionless plane produces physics consistent with our physical life experience.
Find me a flight simulator that’s not built on a “plane” & works just like “planes” do in real life. Should be easy to make happen if it’s reality 🤔
Well I'll admit I have trouble thinking info 3 dimensions, so I would not make a good game designer for the VR or 3D worlds.
I suspect our computers just can't handle calculating big things on a planetary scale while also calculating relevant details like wind speed and direction, etc. I'm still amazed at the size of the Skyrim map, coming from a time when each new 3D advance was mind blowing (what? In Quake 2 you can turn your head, strafe, and jump?!?)
Check out @omitaylor's entry for a fun combination of 3D/flat plane physics. https://steemit.com/steemmonsters/@omitaylor/steem-monsters-cartography-competition-submission