Back in my day Steem was a dollar and monsters where 10 cents!!!

in #steemmonsters5 years ago

When Splinterlands started Steem was closer to $1.50, shoved up to $4, and has been slowly falling for the last two years. I may be an idiot, but I'm an optomist on the price of Steem. We're undervalued relative to what this community and chain are capable of, but that's not the point of this post.

I've been hard at work trying to design the crafting expansion of the game, so I've been a little out of the loop as I'm totally in my head these days. But while scrolling through Splinterlands Discord I saw a discussion about prices of alpha cards. My favorite comment was from a post.

So, I said, "huh" to myself and went to check alpha prices, something I also haven't done for a little bit.

HOLY FUCKING SHIT!!!

No wonder my collection keeps going up... these alphas are going for crazy prices, and my guess a year from now we'll all look back and say "I should bought them when they were just $1-$25."

Malric over a $1 each! FUCKING TYRUS at $7!!! That's INSANE!

If I could go back a year, sell all my crypto and buy Tyrus instead of being down 95% on most of my alts I'd be up 700%...

Combining Cards

This has to be the single most powerful economic addition Matt and I baked into the game (his idea, not mine). Taking duplicates and combining them into more powerful cards and requiring lots of them to reach max level is frankly nothing short of genius. It's genius because the economic impact is amazing, but also because it doesn't happen anywhere else in trading card games. We invented it!

Look what it's doing. We only have 3000 people that interact routinely, and we have a marketcap of over $3M! People trust that these will continue rising in price. I'm no economist, but I'm betting that's because the number of people playing increases, and the number of cards available decreases. So unlike fiat which is being printed at whim on a new round of "quantitative easing" or cryptos which mint new tokens every day, this game is massively deflationary.

While on the surface there's a ton of cards... like in the beta there were 4.5M total cards, it's actually only enough for a few hundred people to have max level cards of any given type. So even if we don't have 30,000 players trying to get them, that's ok, cause there's only enough for 1/10th of the player base to get a max card.

There's not enough for everyone... Please push and shove...

Betas

This game has weathered one of longest, shittiest droughts in the history of the alt coin space. Not only have we been surviving but we've been growing. It's like growing a business in the middle of the great depression, but in the grand scheme of things the great depression is a little bitch compared to a 90% drop in alt coin prices. We have something pretty amazing to be able to pull that off. We have a fantastic community, a TEAM of great devs, and a project roadmap that's killer that we're working to materialize every day.

Anyway, these are selling out. Not quite as fast as they were before the market took a 20% hit, but these are going. If you're looking for a place to park some cash in crypto I personally feel better about my cards every day.

UNTAMED

Oh, after Betas come Untamed! Should be fun and you're gonna want to keep your eyes open for that!

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I was thinking you will print much more of the Untamed. Something in the range 3M packs instead of the 900k. What will happen if they go fast as well?

More monsters.

Splinterlands is hands-down the best on-chain Steem investment I made. Today when I checked the value of my card collection it was the highest its ever been.

And every day through Heron's Unlimited I receive DEC tokens.

I still try to play from time to time with the cards (that are not delegated)I have and the game is as fun as ever.

Thanks for all the hard work! Looking forward to Untamed!


Maybe its time to sell high and buy low

I am not selling an Alpha card.

I just refuse to sell any at the moment :D

Not gonna lie, this game is the most chill and relaxed game (especially for those of us that are notorious potheads), yet the blood pressure can run high at the same time from the hilarious plot twists that occur when your whole row of steroid pumped sneakers miss their attacks against a non-flying, non-dodging reggie tank with 1 hp left. Yeah, that was a mouthful, but of all the card games I've played, this one is probably the most engaging I've played since Gwent, and that game nearly caused me to not finish witcher 3, but splinterlands/Steemmonsters is a whole different beast. Aside from the meta battles where both players end up playing the identical hands, the combinations you can play are deceptively complicated. I've used some pretty weird card combos to win against others who were using bulletproof meta hands, and I know I probably screwed up the next half-dozen rounds for them because now they're calculating for variables they didn't know existed.

Awesome stuff. I don't normally spend this much money on a video game (I think I spent a few hundred on Skyrim Legends back in the day...), but given the way these cards appreciate in value, and how open the platform is to trade/sell/gift cards in any way I see fit, I'm not at all remorseful about the money I'll probably keep spending on Splinterlands.

Great work guys!

Makes me want to kick myself in the ass for not going all in on Alpha ...... I got the bug late and most of my investment is in BETA.

Keep up the great work!

Go Splinterlands Go!! I knew it was going to be huge from the minute I saw them!

Mannnn, this stuff makes me want to buy more packs 😂😅

Posted using Partiko iOS

Splinterlands FTW!

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