Sort:  

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Shake shake shake, you roll the 20-sided die.

You rolled a 20.

Action 2: Move south, How do the dice do that, a six and a double damage, and no long gun to shot at the runner, the dice would no doubt of been mean if I did stay and try to slay the runner, only to be mutilated by it tomorrow. So for now, backing away from the middle, and back to holding ground.

If I could I would pass my double damage roll to player four maybe that would help them out of the pickle they are in.

Coin Marketplace

STEEM 0.20
TRX 0.13
JST 0.030
BTC 61839.57
ETH 3411.37
USDT 1.00
SBD 2.52