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RE: An Ability to Make Melee Relevant Again

in #spt5 years ago (edited)

not sure I completely understand it, but like the idea... are you saying that if a card has "tandem" then it connects to the other "tandem" cards and gets an extra buff? If so, then would there have to be separate "tandem" abilities like melee, magic, or range? or are you saying that they all get buffed by whatever abilities each of them have? Not clear on the implementation, but good concept to bring a few worthless cards back to life.

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Haha thanks for the comment @davemccoy. All stats get a buff of one on each of the cards that are played with this ability. If you play two neutrals and the three black/death cards, in that scenario each of the five cards would get +1 on every number stat they have. Speed, melee, health, armor-yep all stats across the board for each card when two or more cards of this ability are played together.

I think that would make those old cards legends if they get that big of a buff... omgosh, it would supercharge everything and make summy power's not so relevant...

I agree with the concept of tandem, but I don't think you have the buff power quite ironed out yet ;) .. jmo :)

Also only applicable while both are alive-one dies the ability is gone. Kind of a wild kamikaze attack with some. Like sticking the rusty android in the front of a bigger manna game that thing is going to shot to swiss cheese. Yeah I see your point they would be like good teammates while at least two of them are alive and in the game. You have to do something to combat ranged attack that virtually never misses.

interesting... I think its a start of a good idea!

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