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RE: Introducing Herons Unlimited - automatic staking management for Splinterlands

in #splinterlands3 years ago (edited)

If you want to attract new users consider how you're writing to them (or the card owners even).It took to long to understand it for me. BUT BUT... if i do understand it correctly I think what you're doing is pretty awesome!! Honestly this is really quite great!

And it doesn't have to be pitched as some sort of competition between rental market. There are tons of owners that have cards sitting there not on the rental market and they may love to use this depending on how hard it is to set up (also an issue for rental markets). They're both filling a role some people just want something easier with less management no matter the ROI difference. And seems like this role is for new users so I'm hoping to see a really nice site that is pretty intuitive because I really want to see more players and burning the cards and giving them DEC is honestly an awesome thing.

What i don't understand yet is how you switch accounts... do you change the private key for each user cuz that's pretty cool.

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You can pitch this as a way for users who are busy some weeks to set up a delegated account they themselves can play most of the time and keep the rewards and then when they're gone they can hand over the reigns to that account to another user and be earning while they're not using it.
Heck that makes me even interested. It's a decent amount of setup but still pretty cool if i were looking to farm daily rewards and DEC more often.

Oh yeah, that's a great idea.

If you want to attract new users consider how you're writing to them

Yeah, it will need some more basic tutorials if we get enough teams available that recruiting users becomes an issue. I'm not really worried about that, though.

What i don't understand yet is how you switch accounts... do you change the private key for each user cuz that's pretty cool.

Yeah, eventually I'll just be issuing a new private posting key for each user, but right now I'm just giving out the existing one and changing it if we have to change users. Neal's mostly looking for long-term players, I'll definitely need to get new keys up when looking into your idea.

Yeah just watched @nealmcspadden video and he did a great job explaining it to me in that video.

And yes if you're doing longer term players then it's not as vital. But changing the keys would require that user trusting your system with even more than the active key which is what I assume is needed for now... but there's really nothing in the account anyway.(Or shouldn't be anything in there)
So yeah that would be cool to have that programmed into it.

As for the reward cards... i feel like the UI you showed made it look like the cards were immediately burned for DEC. BUT... sounds like they're what you're taking as payment for setting up the system?

I own the accounts, so I have all the keys. The user is just delegating to them.

Ottermaker buys the cards for DEC, it doesn't automatically burn them. The system sends the cards out and gets 101% of the burn value in return, which is distributed to the player and owner. Ottermaker then does whatever I feel is appropriate with the cards.

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