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RE: Update on Simplicity: Cutting Complexity with Steem 0.17.0
Beyond the unfounded and one-sided personal game of 'blame', it appears that these points (back to the OC) are based on leap-to judgement, misunderstanding and lack of complete information. Sorry.
Are you arguing that giving the majority of users more say in the platform is not important? I'm trying to understand reasonning behind this comment.
of course he isn't arguing that. Why argue that super controversial, bad PR point, when you can just kick the can down the road and say "yeah i totally support it maybe well put it in (some unspecified amount of time) later"
Its like campaign finance reform. Everyone supports it. Later.
More SP = More say.
It's an interesting experiment but lets not pretend the top tier trickles all the way down. Whoever is next in line becomes the most powerful and who is to say they are better voters or deserve the power more. The vote abstinance never gave "the majority" more say.
@beanz It actually did, I have seen my meager 300SP raise up one cent on a post worth $1.64 and 10 cents on a post worth $17.39.
took me like 5 minutes to figure out what this meant. thought it was a reference to the TV show or something.
I guess when you make a bunch of bad decisions, and don't want to take responsibility for them, everything seems like a 'game of blame'.
As a side note, if youre the one concealing information -- saying the other guy is using incomplete information isnt a dis to him. just sayin.
Except that we have actually been developing and spending money on it. This is just blatant disregard. Much of this information is available in GitHub. Thank you.
@sigmajin The developers who are working on the code are paid (I assume; no inside knowledge). It is fair to say 'spending money' when they are paid to develop code, which you can see in github.
on making the reward curve more linear? How do you spend money on that... did you commission a study or something.
@smooth idk if they get paid by the hour or theyre salaried or what, but it seems to me (based on looking at github and also a couple of theoretical posts) that implementing the rsahres to vhares conversion is fairly modular like vote regeneration. That is to say, there's a line that says something like vshares = rhsare ^2 and you change that line.
Looking at it, it seems like the reality is a bit more complicated. But still all told youre talking about changing the variables in like a dozen lines of code. How much of an money-investment is that really? Especially if the devs are salaried (which you would think so, right?). Enough to prove just by virtue of its magnitude that theyre serious about it, and not just floating it to appease the many people who want to see the change?
(fyi, looking at 913 which changed it back, cuz i know where that is, to figure out what changes it took).
noticed this after the fact.... are you searching around for 'reckless disregard' like in times... cause if so, LOL.