SGAMEPRO ICO

in #sgamepro6 years ago

Today we will tell you about SGAMEPRO — it is the world's first aggregator in the world of mobile gaming, created on the blockchain. The platform's features allow its members to earn SGM tokens simply by playing games. It is planned that all payments for transactions in the Sgame Pro ecosystem will be possible only for system tokens.

How does a gamer earn SGM?

- playing the world's best mobile games;

- streaming your games to millions of viewers;

- taking part in competitions with other players;

— participating in the Offer Wall (i.e., special assignments).

It is worth noting that the player will also be able to use the tokens of the system to purchase various physical and digital goods within the Sgame Marketplace system. What is great especially for players — tokens with Sgame Pro ("Swallow", or internal wallet) can be easily and conveniently transferred to the external, which will be mandatory compatible ("Personal Wallet").

Token

The name of the new coin – SGM. It is created on the Ethereum platform according to the ERC20 standard. The system is planned 350 million coins. Token sale is organized in ETH. The project is registered in Switzerland and is banned in the United States. 139.5 million coins were put up for pre-sale. The exact rate of the crowdsale is not yet known, according to the information from the site the rate of the coin is tied to the Swiss franc. During the pre-sales 1 franc was equal to 10 SGM. On the main sale of all will be exposed 55 million coins of the system. Thus, the total hard cap of the project is approximately $ 19.45 million. USA.

ICO. Judging by the information from the site, the main sales will begin at the end of July.

How will all tokens be distributed?

- 24% will go to token liquidity reserve;

— 2% pool bounty programs and Airdrop;

- 55% share of sales;

- 15% Issuer;

- 4% will be divided between mentors and founders.

Distribution of funds raised:

- 20% pool on development of functioning;

- 9% will go to expenses during the ICO;

- 42% marketing pool;

- 29% of funds for development.

Site and documentation

From the first screen of the web page we are greeted by a thoughtful and beautiful design. All links work, the site has a lot of valuable graphics, the only negative-the site is available only in English. Whitepaper is also presented only in English, occupies 32 pages, written in simple and understandable language.

Team

There are 23 specialists listed on the site, all of them have a description of their personal achievements and links to LinkedIn profiles.

HYIP in social. networks

As of July 17, in the official Telegram group-2515 subscribers, instagram-1712, Twitter-2498, Facebook-5979, Reddit-599. Linkedin has 12 employees. There are also profiles on github and youtube, however, until they do not develop. The project pays great attention to the activity in bitcointalk-level profile representing the bounty program of the project-Hero Member.

Bounty.

The campaigns began on June 5, with a total of 3.25 million SGM allocated for them (this amount is approximately equivalent for the sales period).

Allocation of funds:

— 20% pool of the subscription campaign;

- 10% of translators ' campaign;

— 10% pool support in Facebook;

— 10% allocated for the support on Twitter;

- 20% pool of articles and blogs;

- 10% dedicated to Reddit support;

- 20% share of campaign participants in Youtube.

Road map

The project was launched in November 2016, however, the active development phase began only in April 2017, and in October the alpha version was presented. At the beginning of this year – in January, an important partnership was signed with Influencers & Publishers, in March, Pre – Sale was held, and in April, the integration of the platform was carried out. According to the plan, the launch of version 1.0 occurred in the 2nd quarter. After the main sales period in July, the team will activate the work on integration with Influencers & Publishers. In November, version 2.0 will be launched, the marketing campaign in the US and the EU will start. By September 2019, the team plans to reach 3 million users.

Conclusion

Computer and mobile games are a big market that shows successful growth every year for many years. But, according to experts, this is only the beginning. Projects that use blockchain technology at their core have an advantage a priori. Despite some uncertainty with sales dates and token prices, it seems that SgamePro has a chance of success.

Links

 Web: https://sgamepro.io/
Whitepaper: https://sgamepro.io/wp-content/uploads/2018/05/Sgame_Pro-White_Paper-v1.73.pdfTwitter: https://twitter.com/sgame_official
Facebook: https://www.facebook.com/sgamepro.io
Telegram: https://t.me/sgamepro
Reddit: https://www.reddit.com/r/sgamepro/
Github: https://github.com/SGAMEPRO
Youtube: https://www.youtube.com/channel/UCeT64shwvt3jW-q0-gwjHNA
Instagram: https://www.instagram.com/sgame_official/
Linkedin: https://www.linkedin.com/company/sgame-ltd/ 

#Proof 

Bitcointalk profile: https://bitcointalk.org/index.php?action=profile;u=1324682

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