Free Book: Game Programming Patterns
A book made by Bob Nystrom about applying some Patterns in Game Programming.
You can either buy it, and also read the full content online for free which is really nice from the author.
I think the table of content is pretty self explanatory for the content of the book:
Introduction
Architecture, Performance, and Games
Design Patterns Revisited
Command
Flyweight
Observer
Prototype
Singleton
State
Sequencing Patterns
Double Buffer
Game Loop
Update Method
Behavioral Patterns
Bytecode
Subclass Sandbox
Type Object
Decoupling Patterns
Component
Event Queue
Service Locator
Optimization Patterns
Data Locality
Dirty Flag
Object Pool
Spatial Partition
Follows the links down below :
- http://gameprogrammingpatterns.com/
- Read online for free: http://gameprogrammingpatterns.com/contents.html
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Thank you. You are welcome, happy to share this kind of stuff.