Free Book: Game Programming Patterns

in #science7 years ago (edited)

A book made by Bob Nystrom about applying some Patterns in Game Programming.

You can either buy it, and also read the full content online for free which is really nice from the author.

I think the table of content is pretty self explanatory for the content of the book:

Introduction
    Architecture, Performance, and Games
Design Patterns Revisited
    Command
    Flyweight
    Observer
    Prototype
    Singleton
    State
Sequencing Patterns
    Double Buffer
    Game Loop
    Update Method
Behavioral Patterns
    Bytecode
    Subclass Sandbox
    Type Object
Decoupling Patterns
    Component
    Event Queue
    Service Locator
Optimization Patterns
    Data Locality
    Dirty Flag
    Object Pool
    Spatial Partition

Follows the links down below :

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your post is very interesting, I like your post, because it can add insight for me, hopefully the future can provide better posts again, so that I can know many things in my life, thank you

Thank you. You are welcome, happy to share this kind of stuff.

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