WAY OF THE SAMURAI 3 for PlayStation 3.
There isn't much middle ground when it comes to open-world games yeah they're like them or you don't and I'm not saying you're wrong one way or the other but personally
I've always felt they're built on some pretty hollow game design I mean they say they're based on complete and unmitigated freedom but to me a lot of them just feel loose and unfocused
I mean even when they're not they're entirely dependent on the appeal of your surroundings so even if the core design is good if the game world isn't it doesn't really matter and this is an
open-world game that fails for every reason I've cited here it sacrifices focus for freedom trading clear and coherent objectives for the ability to run amok and a place this boring you
probably won't want to this is way of the samurai 3 for the PlayStation 3 that's two too many threes that's two too many twos released in 2009 for both the xbox360 and ps3 way of the samurai
3 is an open-world action game that takes place in feudal Japan he plays the samurai who finds himself in the middle of a war between battling feuds hence you know feudal Japan as for the
rest of the story well the game leaves that up to you you name the character you pick which which ridiculous outfit he's gonna wear and you decide what he's gonna do I chose to engage a horse
in battle prepare to die you equestrian bastard but unfortunately mr. edie is a total prick so when he backed down I picked some radishes I assumed I'd have to like throw them at
my enemies but the game didn't let me which you know so much for unmitigated freedom I guess and at that point I just I kind of lost it so I chased the peasant wildly with my sword I stabbed
a small child in the face the point is I had no idea where to go or what to do and that's because way of the samurai 3 just isn't designed very well I mean you can talk to this girl for an hour
and read texts if you want to but you know personally I'd rather play games that don't take most of my day to figure out how to play you could call me lazy and you know what that's a
valid point but really this game is the lazy one you can't get away with being vague and poorly structured just because you happen to fall under the open-world banner that's not a genre in
that case it's an excuse for poor game design oh don't worry they'll figure out what to do eventually they'll just wander all over the place anyway I mean it's an open-world game right yeah it
is and it's not a very good one either and what's with penalizing me for the choices I make way of the samurai 3 has a morality and choices system but if you decide to play the game as a heel
you actually lose samurai points if you're punishing me for making choices that the game is providing me what's the point of giving me those options in the first place doesn't that kind of
defeat the whole purpose especially in a game that's supposedly about freedom oh yeah you're we free to make choices - 50 points so obviously I'm not a big fan of the game design and
unfortunately the execution really isn't any better way of the samurai 3 looks like a late generation ps2 release complete with blurry textures and really poor character models the
combat is reliant on a series of attack and defense rankings and since the fighting is so simple actually engaging an opponent is basically just a matter of who has the higher number
I'm sorry and I am I a samurai or a mathematician and I should put away this katana and get a calculator this is ridiculous I don't mean to say all open-world games are hollow the good
ones find a way to circumnavigate that problem mostly because they're based on interesting concepts this one is not still we have to send huge thanks to Paul from California for sending us way
of the samurai 3 a game that tries to be Grand Theft Auto with samurais and ridiculous outfits but doesn't try very hard.