【Rust日报】 2019-06-16
tx-rs - 一个提供 wrtie ahead 的原子交易库
刚出来,仅供了解,这里的“交易”是指业务的原子性,常见于数据库中。与区块链或密码学中的交易,是不同的概念。类似于 STM。
duang - 使用宏来提供默认参数和命名参数
一看就是国人的项目。命名有点玩耍的味道,但是思路和设计可以借鉴。
use duang::duang;
duang!(
pub fn foo<T>(a: T, b: f64 = 13.0, c: T = a * a) -> (T, f64, T)
where
T: std::ops::Mul<T, Output = T>,
T: std::fmt::Display,
T: Copy,
{
(a, b, c)
}
);
// ----
use demo_duang::foo;
// pass
assert_eq!(foo!(1, c = 30, b = -2.0), (1, -2.0, 30));
// pass
assert_eq!(foo!(a = 10), (10, 13.0, 100));
// fail
// foo!(1,c=30,c=2);
dua-cli - 用于查看当前目录下的磁盘容量使用情况
这个工具发布 v2.0 了。就是 du 的升级版。先看下效果图。
coffee 2D游戏引擎推出了响应式UI
不过这个UI是用于游戏内的UI。
stale-rs - 用于找出项目工程中,没有被链接的rs文件
对于这些文件,就可以放心删除。这在重构的时候很有用。来看一下效果图:
Rust不好的地方有哪些?
作者说,在网上,总是听到说Rust这里好那里好,那么,Rust不好的地方有哪些?
这里就简单汇总一下人们的吐槽:
- Compile times for large projects
- Crate ecosystem is still very young, volatile and sparse
- Because the community is young and still largely curiosity-driven, some essential crates have inconsistent maintenance since there aren't many maintainer organizations yet
- Orphan rules make the glue-package approach (like Java uses) intractable and thus it's difficult to combine different parts of the ecosystem or factor libraries as much as one would like
- Related to the above, we're probably still several years or editions away from a good dynamic linking/plugin story (but for good reason, related to the below)
- The language's real potential still always seems one unimplemented RFC away (e.g., async, const generics, GATs, unsized rvalues, etc.)
- A lot of the features really essential to write libraries of the quality one would like are still unstable (e.g., specialization)
- Many crates have not yet reached version 1.0. This can make them more "scary" to use, as the API could change at any point.
- std::net is quite lacking. For example, you can't perform a non-blocking connect. There is net2, but it has its own set of issues. Then there's socket2 to address net2's issues, but its API is a bit clunky. It's also not very popular, so it remains to be seen for how long it will stick around.
- I think only recently was mirroring of crates.io introduced in a more sane way, though I don't remember exactly in what state.
- Async IO is still clunky. MIO seeks to provide a nice API, but it's not zero-cost by any means. It also has some issues with Windows. I ended up having to use my own wrappers for epoll and kqueue, and used wepoll for Windows.
- No crate namespacing, so you end up with crates like "yorickpeterse-socket2", "billy-bob-socket2", etc. This also means name squatting is more annoying.
- This is not an issue with Rust itself, but is worth mentioning: I really can't stand Clippy. More often than not I upgrade it, and it introduces really annoying lints. For example, if you define len it will complain if you don't also define is_empty. This makes sense for a library, but when writing a self-contained application where you'd never use this it's annoying. Of course you can disable it, but I don't want to sprinkle Clippy directives all over the place.
- No (computed) goto, or something that is guaranteed to compile down to it. This means interpreters won't be able to make use of them, slowing them down a bit (depending on the hardware)
用 Rust, Haskell, C++, Python, Scala 和 OCaml 实现同一个工程的比较
要比较语言,莫过去用它们实现同一个项目/工程了。作者是一个学生,他们被布置实现一个Jave的子集到x86的编译器。不同的组用了不同语言自行实现。不过,这次这篇文章只是比较了实现同一个编译器需要用到的代码量。其实这个很不客观,因为不同小组实现同一个目标的设计思路和算法都不同。但是这还是能给人一点参考意义,至少知道一个大概的量级和复杂度。
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