@tyrnannoght : Updates, 20200524
― Jack Vance, Suldrun's Garden (how to register the steemitwallet-account used with the website) At the moment : @tyrnannoght combined vote 0 STEEM(!)after payout - 24 Sunday May 2020, 2:35 UTC i didnt do like daily updates to the updates log since its just tinkering on the client but i think i have most of it down, the language is basic (structured) but compiled its not really complicated to learn/understand and it performs just fine, it accepts c++ too in the same documents if i understand correctly so maybe over time this is good b/c i dont know one iota of c++ but as far as i know thats closer to machine level and i really like to be, but the basic is structured in a way that's actually i dont know how to call it .. ? raw ? not too many fancy aliases or 40 ways of doing the same thing (i always wonder of the impact that has on parsers like php or javascript where you sometimes literally have aliases that do exactly the same thing (for some kind of i dont know what reason but as far as my sight goes that means the parser has x many more words and constructs if has to iterate over (or skip in a manner) but i dont know enough about that to speak on it and it doesnt really matter since i been hurring so much about "no code" environments i think thats scary : thats like microsoft saying : you dont need to know ANYTHING, just buy windows and all the programs will write themselves i fail to see how that is gud but i guess im oldskool lol yea, not just when it comes to that AND the state of the state : from the last day i was figuring out what went where for the client :
“I admit to a specialized occupation, which in fact has not so much as acquired a name. Not to put too keen an edge on it, I wait under gallows until the corpse drops, whereupon I assume possession of the clothes and valuables. I find little competition in the field; the work is dull, and I will never become wealthy, but at least it is honest, and I have time to daydream.”
Some posts explaining (on steemit in this case : )
-
These , F.a.q and contact form and info can be found here
like 1-2-3
its really pretty straightforward working with (the development thing)
but theres a zound factors defining what is in the way at all times from all directions ... : and since it has so many views im not really too bothered and i dont feel pressure on that matter (lol)
but im still gonna do it since i was gonna do it cos i wanna do it, not b/c its hot buns for 2020
hmm ... everything i say is mis-interpreted seven times before someone comes along and says a HA ! when i saw "raw" thats good i mean good ... a cpu has only that many opcodes (if its still called that) and thats gonna go for gpu's as well i suppose so the more words your programming language has the "higher" its level ... its a bit of a weird way of phrasing it since "high-level" by default means "slower" (python for instance is in essence a mortal sin to run on supercomputers after spending that many billions on the hardware, since its actually not 100% and its pretty hungry too BUT programmers dont need to understand the machine 100% to use it, its a trade-off ... (im probably preaching heresy here now but that IS what it is , do correct me if i'm wrong) ... dark basic has stuff i havent seen in basic like actual bitwise ror and rol and direct access to work with memory blocks and all that so yea its pretty cool ... since im not versed in glsl i think im gonna buy the shader pack and take that from there too , things always work better with a slice of code instead a classroom and a teacher imo
but ... thats not really actually game-related ... (on top of that since its compiled i can actually work with everything i can work with that ends executable and run one calling from the other no matter what its written in its Jeff Minter's : if you can think of it, you can program it, right ?
so thats yea ... goals for patreon, euhm ...
- continuation of the webserver ofc that doesnt come out of my beermoney
- euhm ...yea good question ..
- someone to do my patreon page since i suck at marketing and euhm
... yea well ... when it gets there
gud...
Decided to use some of our yearly budget of : currenty : 0 euro (lol haha) to spread some love so :
Tyrnannoght is now proud (albeit very small) sponsor of :
CC0 textures : https://www.patreon.com/cc0textures
Tiled : https://www.patreon.com/bjorn
Phaser : https://www.patreon.com/photonstorm
theres certainly a few more i wouldnt mind showing appreciation but for now 0/3 = 1 . I'm looking into one for mine but i have contacted the ministry of soviet culture first to see if im actually allowed to keep a dollar for myself without being a tax-terrorist under the current conditions and states and if not if maybe it would be allowed to just swap it for stuff like hosting or hardware for machines to work on. I doubt ill get the 5000 or more a month needed to just get the documents and fees to start up a registered business any time soon and i sure as hell dont need THE state to come up with another way of taking everything+1 for the umpteenth time heh ...
@tyrnannoght holds:(20200524)
- GG : 6035 staked #GG (#steemace good-game tokens), same thing, community is very much alive , like anything on steemit you get the same people in the trending section (wink) so its normal and alive , and also : hoping to see them expand on the options in the future, get creative with whatever these things can do, if possible find ways to go about keeping it alive even if steem-engine were gone ...
- UFM : 4925 staked , #UFM .. @upfundme #upfundme ... it's ... upfund me !
- the others are quentities not really worth mentioning
CCC : i had 5443 staked last time i check but it looks like creativecoin , (so did neoxian and palnet apparently so im guessing there will be more) just took the money ... hm, from the looks of it i just noticed Neox took the money and ran too ... that's so very steemit :) ...caveat emptor, you have NO guarantee
for the websites and other platforms scroll to the bottom of the post,
i check telegram once a day and will try the reply section on @tyrnannoght once a day but im not online 24/7 ofcourse
all images, code, programming, foul language, and about everything else copyright 2017 - 2150 alleycat.be (unless it is made available on opengameart or unless it is available on my sourceforge bit ) - trespassers in my cables will be shot, trolls will be marked ... survivors will be hung outside my window with their head on a pike on my driveway as a warning
i'll put up discord, facebook and the likes as it becomes available
the product will not make you rich nor will it make you popular or beautiful
no salespitch
no mediahype
the game is NOT open source, neither is any of the code around it ... (to me that makes perfect sense actually)
*Shrouded in mist* *on hilltop lies* *the City of Night*(tyr - nan - noght)
for more you can check out :
pinterest : https://www.pinterest.com/alleycatd0033/
The Youtube Channel (click) (youtube channel will be cleaned up a little and posting of videos will be less frequent, its not a tutorial series after all ...)
twitter : https://twitter.com/tyrnannoght
Facebook four or five weeks later they're 'reviewing my submission' still i dont think doucheberg likes me much
any questions about anything, you can drop a note on telegram at : https://t.me/tyrnannoght
discord : https://discord.gg/hkF4FtR (i check discord at best once a week at the moment, if anything were ever urgent its best to use the contact-form on site or drop a note on telegram for now)
any kind of abuse (spoofed email spam or anything at all), please drop a note to report at : https://t.me/tyr_abusereports
The goldmanmorgan actual website :
The @tyrnannoght actual website (where the game will be, moving servers atm ...
steemit Tyrnannoght community : here
powered by : @steembasicincome , @incinboost , @team-cn , @upfundme
if these mentions bother you please let me know in reply to @tyrnannoght or on telegram pls , those are the only two i check daily atm
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