Week three. The colonist are fight bandits and a bear is it just the beginning?

in #rpg6 years ago (edited)

The rumors spread of and attack on the trading outpost. the Realty is sneaking in of thes new land is not so safe as expected. and ship form the main land is drooping anchors and dropping off supplies for The trading outpost. the01crow is traveling on it. he goes off the ship and on his way the his colony

to jone just put inn a comment down below. @darklands is and text RPGs one turn every monday.

@Blockurator
@cyber.explorer
@creativetruth
@ecoinstant
@ejgarcia
@methus
@paradigm42
@ronaldoavelino
@Rebeccabe
@the01crow
@quillfire

all photos from pixabay

The rules
It's pretty simple the 4 phases in the post has all the info on your colony, And your choices . make your comment. The choices can be different from player to player.

  • Resources phase
  • Colony phase
  • Action Phase
  • Diplomacy Phase

workers can only do one job per turn same as the player. workers cant go on quest alone.
u can move workers around every week. u cant borrow workers or buildings.
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Silver
u can get silver in mining, quest or trading.
u can hire workers and some building need it.

Delegation to @darklands
The other way to get more workers and supporting the game to have a good up vote. by delegating u will get and extra up vote from norwegianbikeman. (If the game has more players as delegating, the up vote will increase) by% of your delegation

10 sp 1 workers
20 sp 2 workers
40 sp 3 workers
80 sp 4 workers
160 sp 5 workers
340 sp 6 workers
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Event quest
its a special quest just for one week. working the same way as a quest u can do
passive or playable. the quest post is coming on Wednesday.

Quest Rules update

u can only take one worker with u.workers has his one weapons and turn.
https://www.dropbox.com/s/mmxoddavkzxs05x/Rules%20%20%283%29.pdf?dl=0

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u need to expect miss spelling in the post. its a work in progress on many levels.
new players just put a comment or go on the Discord

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The trading outpost.

is under attack, the blacksmith is still missing
he left over 3 week ago. to find and a iron source.

you can still trading whit them if u like.
stone,food and wood for and 2-1 ratio

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@Blockurator

his colony is in excellent shape.. it has all its basis needs down.
Blockurator is going to Discovered the immediate area(easy) he finding a lot of stone and to his surprise he fins a flat spot whit some good farm land he thinks he can get a wheat field there.
its a few trees but not a lot. he find some berry and mushroom on the way back.
he thinks he can see something waking he can see many legs. its a strange sound cant put his finger on it. when he is back in camp its a messengers from the trade outpost we are under attack we need help. we we have wepons there.
he has Establish relations with @paradigm42

Resources Phase:
SP Delegated: 20SP (two workers)
Wood 5 (+6 worker -1 fire)
Stone 4 (+2 worker)
Food 3 (+2 quest -3 consumption three workers)
Silver 0

Colony conditions:
Current Modifiers:
+1 Stone +1 farm -1 wood

Colony defense 14
Blockurator 5 (no weapon/armor)
3 wokers 9

Buildings:
Fire place -1 wood
Bivouac/Bed

Colony Phase:
u can move u worker around if u want.

1 Lumberjack;
0 Forager;
1 Miner;
1 Builder;

Buildings:
Farm 20 wood 5 stone +5 wheat
Research bench 10 wood

Quest
Contact trade outpost about missing blacksmith (easy)
strange sound (medium) multiplayer. recommend to be armed
"Event" the trade outpost is under attack (medium)

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@cyber.explorer

is sending his workers, two lumberjack, and Forager out. and his builder is making the bed.
cyber.explorer is going to investigate the smoke in the forest (medium) he is trying to find the smoke on his way there he meeting Ecoinstant tho his surprise, it seems like the are on the same mission. when the finding the fire the can see three bandits, cyber.explorer is picking up a wood log and stinking up to the bandits. Ecoinstant and his workers is flanking and coming from the side. in a brief second of heroism all tree bandits are dead.
u find 12 silver split it 50/50. some food and cyber.explorer take the iron sword.
when in camp and man from the trade outpost is there: we need your help we are under attack

Resources Phase:

SP Delegated: 40SP (Three workers)
Wood 7 (+8 worker -1 fire)
Stone 2
Food 7 (+4 workers +2 quest -3 consumption three workers )
Silver 6 (+6 quest)

Colony conditions:
Current Modifiers:
+2 wood +1 hunting -2 stone

Colony defense 21
cyber.explorer 9 (+4 iron sword)
4 workers 12

Buildings:
Fire place -1 wood
Bivouac/Bed

Colony Phase:
u can move workers if u want.
to hire one more worker u need 10 silver

2 Lumberjack;
1 Forager;
A Miner;
1 Builder;
Buildings:

u can build building if u have the materials and a workers/player to do it.

Hunter cabin 20 wood 5 stone +5 food 1-3 hide
Research bench 10 wood

Quest
Contact trade outpost about missing blacksmith (easy)
"Event" the trade outpost is under attack (medium)

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@creativetruth

after his offering diet go as pland and he fund a dead body on his land whit
"Fang" the stoneaxe in the mans back (its sharper the expedited) he is wooryd. he feels this is just the begging. he is waiting fore his workers to form the village to arrive. while doing some wood copping. and messenger is coming from the trade outpost he sees "Fang" WHERE DID U GET THE AXE FROM?..oo newer mine am here on important mission: the outpost is under attack bring your axe but cover over the snake symbol. a have seen this symbol before. its dangerous to show u have it,

Resources Phase:

SP Delegated: 80SP (four workers)
Wood 4 (+4 creativetruth)
Stone 2
Food 2
Silver 5

Colony conditions:
Current Modifiers: Cold missing fire (-20% production)

Colony defense 9
Creativetruth 9 (+4 "Fang" stone axe)

Buildings: bed

Colony Phase:
U have 5 silver u can hire one worker
put your 4 from Delegation to work

A Lumberjack;
A Forager;
A Miner;
A Builder;
Buildings:

u can build building if u have the materials and a workers/player to do it.

Fireplace 5 wood (uses -1 wood per turn)
Research bench 10 wood

Quest
Contact trade outpost about missing blacksmith (easy)
Discovered the immediate area (easy)
"Event" the trade outpost is under attack (medium)
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@Ecoinstant

Ecoinstant is going to follow footsteps (medium) he is bringing his Miner and builder. in the forest he is meeting cyber.explorer. then join forces whit him. and sinking up armed whit rocks seeing 3 bandits
sitting at fire. after some sinking. they attack. cyber.explorer kills one of the bandits by hiting him whit a wood log. Ecoinstant hit the second one whit his rock. his worker coming just after him and ends him. the builder is planting his hammer in the last ones back, the loot the camp shaking hands. and going home. his Foragers has done a excellent job at camp. from the quest u get 6 silver you find some food and stone club and a wood shield. the shield has a snake on it. u think is strange at some lone bandits has a nice shield like this. when arriving at camp u find a message for the trade outpost: we are under attack we need help,

Resources Phase:

SP Delegated: 80SP (four workers)
Wood 8 (+4 one worker)
Stone 7
Food 10 (+8 workers +2 quest -5 consumption five workers)
Silver 6

Colony conditions:
Current Modifiers: missing fire (-10% production)
Resources: +1 food +2 farming -1 stone and wood

Colony defense 33
Ecoinstant 8 (+3 stone club) (+1 armor wood shield)
5 workers 15

Buildings: bed

Colony Phase:
u can move Ur workers around if u want

1 Lumberjack;
2 Forager;
1 Miner;
1 Builder;
Buildings:

u can build building if u have the materials and a workers/player to do it.

Farm 20 wood 5 stone +5 wheat
Fireplace 5 wood (uses 1 wood per turn)
Research bench 10 wood

Quest
Contact trade outpost about missing blacksmith (easy)
"Event" the trade outpost is under attack (medium)

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@methus

he sending his workers out to get some wood. to his surprise the find a lot of wood. methus is going to Contact trade outpost about missing blacksmith (easy)
when he is arrives at the outpost. the outpost is in disarray he understand it has been attacked.
its hard to get any information. on what has happen and where the blacksmith went. its sems like he went in the the mountains 3 weeks a go. methus is waking out the gate, in the edge of the forest he seen Warriors come out. a arrow is hitting the wall next to him.he is tuning around running in the gate just before if closing behind him. the alarm bell is Ringing. Get ready. and soldier gives u and bow and a studded chest plate. u can borrow this now.
(your player is trapped but u get one spare worker this week in your colony)

Resources Phase:

SP Delegated: 10SP (One worker)
Wood 10 (+10 workers)
Stone 7
Food 3 (+2 quest -2 consumption two workers)
Silver 0

Colony conditions:
Current Modifiers: Cold/missing fire (-20% production)
Resources: +2 stone

Colony defense 17
Methus 11 (+6 elven bow) 10 arrows (+3 armor studded chest plate)
2 workers 6

Buildings: bed

Colony Phase:
u can move Ur workers if u want. (one worker is seeking shelter this week he will leave next week) put him to work.

2 Lumberjack;
A Forager;
A Miner;
A Builder;
Buildings:

u can build building if u have the materials and a workers/player to do it.

Fireplace 5 wood (uses 1 wood per turn)
Research bench 10 wood

Quest
Discovered the immediate area (easy) unavailable this week
Find The blacksmith part 2 (medium) multiplayer unavailable this week
Event you are trapped in the the outpost (medium) multiplayer
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@Paradigm42

is going to hunting the bear (medium) bringing her worker with her.
the are moving quiet. she has here spear with her. the worker is picking up some good trowing stones. the can hear the bear. Sneaking then the can see it. its sleeping. Paradigm42 is telling the worker to Sneaking around to the flank, She trowing here spear whit high precision hitting the bear in the side. ruining up to it, to strike one more time. but before she can the worker is trowing a stone and knocking it out. the rest of the week the are working hard to get all the meat and tying to get the hide home. under some bones u find a pouch with 6 silver. u mange to get the hide home. +1 bear hide with head. (rare item) +11 bear meat (food)
at this moment u don't now how to use the hide. but u are hanging it up to dry.
a man from the trade outpost is ruining in the camp: he stops seeing Paradigm42 covered in blood..ehem aha..a dead bear...yes..we need we need your help. we are getting attacked.

Resources Phase:
SP Delegated: 0SP
Wood 0
Stone 2
Food 14 (+11 quest -1 consumption one worker)
Silver 6

Colony conditions:
Current Modifiers: Cold/missing fire (-20% production)
Resources: +1 stone +2 hunter -2 wood

Colony defense 11
Paradigm42 8 (+3 wood spear)
1 worker 3

Buildings: bed

Colony Phase:

u can move ur worker if u want

A Lumberjack;
A Forager;
A Miner;
1 Builder;
Buildings:

u can build building if u have the materials and a workers/player to do it.

Hunter cabin 20 wood 5 stone +5 food 1-3 hide
Fireplace 5 wood (uses 1 wood per turn)
Research bench 10 wood

Quest
Contact trade outpost about missing blacksmith (easy)
"Event" the trade outpost is under attack (medium) multiplayer

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@ronaldoavelino

is working on building his fire. but has forgotten that he needs wood to keep the fire burning. but he has a fire. its a start. his worker is finding some good food out there. it seems like this area has a lot of food. a man from the trade outpost: we need we need your help. we are getting attacked.
u need a weapon if u are going there. handing over a spear +3

Resources Phase:
SP Delegated: 0SP
Wood 0
Stone 2
Food 4 (+3 worker -1 consumption one worker)
Silver0

Colony conditions:
Current Modifiers: missing fire wood (-20% production)
+1 food

Colony defense 11
Ronaldoavelino 8 (+3 wood spear)
one workers 3

Buildings:
Bed
Fire -1 wood ever week

Colony Phase:
u can move Ur worker

A Lumberjack;
1 Forager;
A Miner;
A Builder;
Buildings:

u can build building if u have the materials and a workers/player to do it.

Research bench 10 wood

Quest

Discovered the immediate area (easy)
"Event" the trade outpost is under attack (medium)
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@rebeccabe

she is waking up by something sniffing her face, she oping here eyes a big dog is sitting by her side. she is sending here worker to get some more wood while she and her dog is going on a quest Discovered the immediate area (easy). its a nice forest a lot of good trees here. u find a river where u can see a lot of fish. but not a lot of stone. u find a old camp on the river there u find a stone club. your worker is informing u it was a man from the trade outpost.he was seeking help they are under attack.

Resources Phase:
SP Delegated: 0SP
Wood 7 (+5 worker -1 fire)
Stone 5
Food 3 (+1 quest -1 consumption one worker)
Silver 0

Colony conditions:
Current Modifiers: missing bed (-10% production)
+1 wood +3 fish -1 stone

Colony defense 12
Rebeccabe 9 (+1 dog +3 stone club)
one worker 3

Buildings: fire (-1 wood every week)

Colony Phase:
u can move the worker if u want.

1 Lumberjack;
A Forager;
A Miner;
A Builder;
Buildings:

u can build building if u have the materials and a workers/player to do it.
Fishing cabin 20 wood 5 stone +5 food
Bivouac/Bed 5 wood 3 stone
Research bench 10 wood

Quest
Contact trade outpost about missing blacksmith (easy)
"Event" the trade outpost is under attack (medium)
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@the01crow

looking for a nice for a place to settle down. and man is ruining past him mumbling of and attack on the trade outpost and you can borrow a weapon if u go there. and runs off..after some time he finds him self in a open field a lot of berry's and nice place to start farming he settles down.

Resources Phase:
SP Delegated: 0SP
Wood 5
Stone 5
Food 3
Silver 5

Colony conditions:
Current Modifiers: Cold/missing bed/fire (-10% production)

Colony defense 5
the01crow 5 (no weapons/armor)

Colony Phase:
U can hire one worker u can put him to do one of this jobs.

A Lumberjack;
A Forager;
A Miner;
A Builder;
Buildings:

u can build building if u have the materials and a workers/player to do it.

Fireplace 5 wood (uses 1 wood per turn)
Bivouac/Bed 5 wood 3 stone
Research bench 10 wood

Quest

Discovered the immediate area (easy)
"Event" the trade outpost is under attack (medium)
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![])

@ejgarcia

after getting a lot of wood his worker is starting constricting the fire place. ejgarcia
going Discovered the immediate area (easy) he discovers a lost of food and ses a lot of fish in the River. his workers has copped down most of the forest around here it seems. on the way back he meets a man from the trade outpost: we need we need your help. we are getting attacked. The man gives u and bow. you manage to catch a fish he was trapped in the shallow water.

Resources Phase:
SP Delegated: 0SP
Wood 3 (-1 wood fire)
Stone 5
Food 7 (+2 quest -1 consumption one worker)
Silver 0

Colony conditions:
Current Modifiers: missing bed (-20% production)
+1 food +3 fish -1 wood

Colony defense 11
ejgarcia 8 (+3 bow range attack +1 melee attack +5 arrows )
one worker 3

Buildings: fire -1 wood

Colony Phase**:
u can move ur worker if u want

A Lumberjack;
A Forager;
A Miner;
1 Builder;
Buildings:

u can build building if u have the materials and a workers/player to do it.

Bivouac/Bed 5 wood 3 stone
Research bench 10 wood

Quest
Contact trade outpost about missing blacksmith (easy)
"Event" the trade outpost is under attack (medium) multiplayer

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@quillfire

is hire and builder to start working on the fire. quillfire is Discovered the immediate area (easy)
he finds a lot of wood and sees a few deer but not a lot of stone. on the way back he is running in the and messengers from the trade outpost we are under attack. u need a weapon a don't have any more with me but if u go there we can find u something, and he running off. He finds some berries on the way back to.

Resources Phase:
SP Delegated: 0SP
Wood 0 (missing fire wood)
Stone 5
Food 4 (+2 quest -1 worker)
Silver 0

Colony conditions:
Current Modifiers: Cold/missing bed/firewood (-20% production)
+1 wood +1 hunting -1 stone

Colony defense 8
quillfire 5 (no weapons/armor)
one worker 3

Buildings: Fire -1 wood

Colony Phase:
u can move your worker around if u want.

A Lumberjack;
A Forager;
A Miner;
1 Builder;
Buildings:

u can build building if u have the materials and a workers/player to do it.

Hunter cabin 20 wood 5 stone +5 food 1 hide
Bivouac/Bed 5 wood 3 stone
Research bench 10 wood

Quest
Contact trade outpost about missing blacksmith (easy)
"Event" the trade outpost is under attack (medium) multiplayer

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a see a lot of trade here a like it...

when the deals are done update your original comment under Diplomacy whit all the deals. make it so much easy for me. :)

I will have one of my workers build the fireplace, and the other 2 lumberjacking.

Since I'm stuck at the outpost, I will walk around the interior perimeter to look around for any gaps in the walls/defenses and otherwise try to prepare for the coming attack, keeping my eyes and ears open for information or useful items.

Diplomacy

I will trade 5 wood to @paradigm42 for 5 food. I will also trade 3 stone to @cyber.explorer for 3 wood.

I accept the trade, thank you.

I also accept your trade @methus, thank you.

Wonderful Methus your lumber productivity! I am interested in engaging you in trade in the future, my plentiful food supplies for your woody surplus c;

Yeah, I'm totally down for trading if I have surplus. It's looking like the buildings need a lot of wood, so for right now I'm trying to stockpile to get my settlement going.

Think of me! c;

My worker will be a Lumberjack.
I will go help the trade outpost due to the attack.

Its time.....to take my turn!

We are pleased with the results of the harvest and the bandit quest from last week! The message from the tradepost is disturbing, but I will stay at camp just long enough to delegate tasks for this week -

Builder - Take some wood and build us a fireplace! We need the warmth of the fire to increase productivity and morale!

Foragers (2) and Lumberjack (1) - Continue great work harvesting food and wood, respectively.

Miner - I would like this miner to become a lumberjack and harvest more wood! EDIT: so this turn he will accompany the lumberjack to bring in as much wood as they can!

I will take my stone club and wooden shield and hustle over to the trading post, hoping that after defending it from whatever threat appears I will be able to engage in diplomacy:

Diplomacy OPPORTUNITY!!! Offering FOOD for WOOD! Accepting offers!

I will buy 5 of your wood for 1 piece of my silver. maybe you will have more luck buying your food with silver, perhaps?

I can trade all the wood I have for food, and that would allow me to bring all my workers to aid the outpost. Otherwise I am leaving them behind to help me gather resources.

would you do four of your wood for 2 of my food?

(edit) - if still open to trade, I will up make special offer of 1 piece of my silver for 4 or your wood.

Nope. Not what I needed. I have five hungry men. I'll have to send some out foraging this week.

silver could buy you food...

I will accept that offer! I will give you 4 food for 4 wood!

I am looking at the situation in reverse, I have surplus food and would like more wood!

If you offer 1 silver for 5 food, I would consider it! (I haven't thought about silver in the equation yet)

done! I of my silver for 5 your food.

Let me consider it, I will confirm after the quest, before next week. So you know, my ideal situation would be 1:1 for more wood. But if I can't get anymore wood this week, I will take this offer. :)

'fyre's forest' is willing to accept the trade of 5 of your wood for 1 of my silver with anyone who wants to.

Can I coordinate with other players to see if anyone wants to join in on a multiplayer attack at the outpost? I'll go all out if at least three other players want to join in.

We're running low on food, so I can trade wood.

It looks like most of us are heading there at this point. I'm willing to work with everyone to fight off the attack once we all reach the trading post and assess the situation.

1 resource phase:
● no change for workers,
● try to trade wood for stone.

2 Colony phase:
● Two Lumberjacks will cut wood
● the builder will accompany the forager (do I still have the builder?)
● the forager (and builder) will look for food.

3 Action phase:
● Event- I take my iron sword, and we will go on to help protect the trade post from attack.

4 Diplomacy phase:
● Trade surplus wood this week for stone 1:1.
● Completed trade with @methus, -3 wood for + 3 stone.
● Completed trade with @creativetruth, -3 food for + 3 wood
● gained +6 silver and +3 food from the outpose event.

you can move all your workers every turn. to somling els. u dont lose wokers, only way is by removing Delegation.

● the builder will accompany the forager (do I still have the builder?)

the worker that I paid for in silver is permanent too? or is silver just a one time rental fee.

Yes the worker purchased for silver is permanent.

My worker and I put all the meat from the bear with the rest of the food hanging from the tree limb along with the bear head and hide. I leave my worker as a miner to gather stone while staying close to the camp to protect the food and other valuables.

I take my spear and head towards the trading post to help against the attack. I will do this as a playable quest. I plan to gather any wood I can find on my way back to camp after the trading post is secured.

Diplomacy: I am willing to trade 5 food for 5 wood if anyone is interested.

Edit: I have traded 5 of my food to @methus for 5 wood.

Do I have enough gold to hire another worker? Or does the price go up with each one hired?

oho a forgot to put it on your post. sadly next is 10 silver. yes it will go up.

No worries, I figured it was going to be more expensive. I almost have enough though! :)

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