Week five: undead? Darklands is and rpg this is the colony post

in #rpg6 years ago (edited)

to the how-to-do-darkland-and-tutorial how to jone comment below or go on Discord

a have increased my delegation and whit all of you we are sitting at 950 steem power. all players get there post up voted and comments now even more comments then last week**

the outpost still need stone but not desperate anymore. it sems like the dead one are waking up.
and ecoinstant fund a staff?

@Blockurator
@cyber.explorer
@creativetruth
@ecoinstant
@ejgarcia
@methus
@paradigm42
@ronaldoavelino
@happyme
@wren1221
@simplegame

all photos from pixabay
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you need to expect miss spelling in the post. its a work in progress on many levels.
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The trading outpost.

we have learn more on where the goblins Stronghold is. but we need more info before launch a full scale attack at them. we have revived and silver shipment form the main land and are paying on the info.
we have also learn of and clan of friendly, ho is at war against, the mist creatures, we believe they are undead and something unknown is controlling them.
we have not seen the snake clan i a few weeks. but we need to keep or eays open to. now when the Blacksmith are back we are selling some weapons.
we are still in need of stone one more week the wall is coming along.

special offer we buying stone 1-1 1/2 wood one more week
buying wood and food 1-1

  • (+5 long sword)(two silver)
  • (+4 hunter bow) (one silver)
  • (+3 heavy stone spear (4 damage)(three silver)
  • we are buying +3 wepons for 4 wood or stone or 2 ale ●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
    Rules, updates and Quests

the playable quest. going to get a new post every turn less confusion and am going to be more
strict on passive players. no loot or getting focused by the enemy's. but you can do passive quest if you are busy etc. u can get a different player to controlling u or the game can. but this most be clarified from the beginning of the quest. and am going to try have 2 playable quest at the same time. also helping on the
confusion.

All info in the file the playable quest day is Wednesdays so make your turn before Wednesdays.
https://docs.google.com/document/d/1LrwalgeR5XJUQf3eiL1jykHK_kwGR7JClppHYBBzxeI/edit?usp=sharing

Overview over all collonyes getting update every week.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

food food food
to much food - all the bonuses on food.
the hunter got a +4 down from +5

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@Blockurator

just got out form the spider cave. he is alive but this was close one.
he think a need real Renforcement, if am going to take it down. but a think is not going to bother me for a while if a just leave it alone.
u feel its getting colder and its harder to find food

Resources Phase:
SP Delegated: 20SP (two workers)
Wood 18 (+8 worker)(+6 trade)(-1 fire)
Stone 5 (-4 trade)
Food 6 (+2 worker) (+2 quest)(-4 consumption three workers)
Silver 2

Colony conditions:
Current Modifiers:
+1 Stone +2 farm -1 wood -1 food (cold)

Colony defense
Blockurator 5
4 workers 12

weapons/items/armor:
(+3 stone hammer)(+3 stone club)(+4 iron axe)
(+2 hide chest)(+1 hide leggings)

Buildings:
Fire place -1 wood
Bivouac/Bed
Research bench

Colony Phase:
you can move u four workers around if u want.
to hire one more cost 15 silver

2 Lumberjack;
1 Forager;
A Miner;
A Builder;
A Scientist

Buildings:
Farm 20 wood 5 stone +5 wheat
Lumber yard 20 Wood 5 Stone +5 wood
Quarry stone 5 wood 20 stone +5 stone
Wood wall 50 wood 10 stone +1 def
Barracks 25 wood 40 stone 5 silver +2 def (new worker type soldier)
Research bench two. 40 wood 40 stone 10 silver 5 iron (unlock level 2 buildings)

research (need a Scientist)
cabin,silver mine,iron mine,Brewery,Blacksmith,armorer,stone wall

Quest
Contact Gunnar the dwarf (easy)
scout the goblins (medium)
Enter the spider cave (hard) multiplayer don't go alone.on cooldown
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@cyber.explorer (fyres forest)

went with methus and a few more of the group to see if they can find the missing Blacksmith. and the did and the also meet gunnar and drunk dwarf.
after saving the Blacksmith whit some help from the dwarf he gave cyber.explorer
one of his special pick axe. gunnar also told the story of the creatures in the cave. your workers had a good week.
u feel its getting colder and its harder to find food

Resources Phase:
SP Delegated: 80SP (four workers)
Wood 22 (+15 worker)(-10 construction)(-1 fire)
Stone 10 (+10 trade)
Food 17 (+15 workers)(+1 Blaze)(+2 quest)(-7 consumption six workers/dog)
Silver 6 (+6 quest)(-2 trade)
hide 3 (+3 hunters)

Colony conditions:
Current Modifiers:
+2 wood +0 hunting (cold) -2 stone +1 stone (gunnars pickaxe)

Colony defense
cyber.explorer 5
6 workers 18

weapons/items/armor:
(+4 stone spear)(+4 iron sword)(+2 armor hide chest)(+1 armor hide helmet)

Buildings:
Fire place -1 wood
Bivouac/Bed
Hunter cabin (+4 food +1 hide per worker)
Research bench

Colony Phase:
u can move your six workers if u want.
to hire one more worker u need 15 silver

2 Lumberjack;
3 Forager/hunter;
A Miner;
1 Builder;
A Scientist

Buildings:
u can build building if u have the materials and a workers/player to do it.
Lumber yard 20 Wood 5 Stone +5 wood
Quarry stone 5 wood 20 stone +4 stone
Wood wall 50 wood 10 stone +1 def
Barracks 25 wood 40 stone 5 silver +2 def (new worker type soldier)
Research bench two. 40 wood 40 stone 10 silver 5 iron (unlock level 2 buildings)
Armorer 30 wood 40 Stone
Blacksmith 30 wood 40 Stone

research (need a Scientist)
cabin,silver mine,iron mine,Brewery,stone wall

Quest
scout the goblins (medium)
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@creativetruth

is going to find a the blacksmith he bring fang.
after following the map methus has. the find him he is trying to Digg up and opal
(a green gem with special powers) the encounter a few creatures. but whit help of a helpful dwarf gunnar the win the combat. the group is helping the blacksmith
home to the outpost and gunnar give them and pick axe. the outpost is glad to get him back the where sure he was dead.
you feel its colder and its less food to find. your worker had a good week.

Resources Phase:
SP Delegated: 80SP (four workers)
Wood 9 (+5 worker)(-10 construction)(-1 fire)
Stone 8 (+5 worker)
Food 7 (+2 workers)(+2 quest)(-4 consumption four workers)
Silver 17 (+6 quest)

Colony conditions:
Current Modifiers:
+1 stone (gunnars pick axe) -1 food (cold)

Colony defense
Creativetruth 5
4 workers 12

weapons/items/armor:
(+3 bow)(+3 battle hammer two hand)(+4 "Fang")
(+2 armor horn helmet)(+1 armor hide leggings)

Buildings: bed
Fireplace (-1 wood)
Research bench

Colony Phase:
you can move your four workers if u want
U have 5 silver u can hire one worker

1 Lumberjack;
2 Forager;
A Miner;
1 Builder;
A Scientist

Buildings:
u can build buildings if u have the materials and a workers/player to do it.
Wood wall 50 wood 10 stone +1 def
Barracks 25 wood 40 stone 5 silver +2 def (new worker type soldier)
Research bench two. 40 wood 40 stone 10 silver 5 iron (unlock level 2 buildings)
Blacksmith 30 wood 40 Stone

research (need a Scientist)
cabin,silver mine,iron mine,Brewery,armorer,stone wall

Quest
Discovered the immediate area (easy)
scout the goblins (medium)
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@Ecoinstant

when to find the goblins but instead he run in the something else and dark mist creatures and a goblin the goblin had a staff he was next to a tower. after killing them by help from Steven and Tim from the outpost the came back.
one of the elderly at the outpost did some research on the staff and its seems like its a clan of humans,dwarf and goblins Defender the land form and old evil. you remember to see one one the ship. on the Coast.
when you where gone yours colony hes done a good job.

Resources Phase:

SP Delegated: 80SP (four workers)
Wood 12 (+6 workers)(+5 quest)(-30 construction))(-1 wood fireplace)
Stone 2 (-5 construction)
Food 12 (+3 workers)(+2 quest)(-6 consumption six workers)
Silver 8 (+6 quest)

Colony conditions:
Current Modifiers:
Resources: 0 food (cold) +2 farming -1 stone and wood

Colony defense
Ecoinstant base 5
6 workers 18

weapons/items/armor:
(+3 bow)(+4 stone spear)(+3 stone club)(+2 hide armor)(+1 wood shield)
(+1 hit gem necklace)(staff unknown)

Buildings: bed
Fireplace (-1 wood)
Farm +5 (wheat/food)
Research bench
Colony Phase:
u can move your six workers if u want
you can hire one worker 15 silver

4 Lumberjack;
2 Forager/farmers;
A Miner;
A Builder;
A Scientist

Buildings:
u can build buildings if u have the materials and a workers/player to do it.
Lumber yard 20 Wood 5 Stone +5 wood
Quarry stone 5 wood 20 stone +5 stone
Wood wall 50 wood 10 stone +1 def
Barracks 25 wood 40 stone 5 silver +2 def (new worker type soldier)
Research bench two. 40 wood 40 stone 10 silver 5 iron (unlock level 2 buildings)
Brewery 40 wood 30 stone 10 silver (making ale from wheat)

research (need a Scientist)
cabin,silver mine,iron mine,Blacksmith,armorer,stone wall

Quest
Contact Gunnar the dwarf (easy)
scout the goblins (medium)
The dark tower (medium)
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@methus

took his map form the cave where the blacksmith was last seen and meet up whit a group of colonists. he was thinking to say something but he could not find the comment..comment..make no sens. then he bumping in the a rock and shout out..Leroy...all the creatures in the cave hear him...but in the end it was just as a plan it. gunnar gave me a pick axe my stone Production is off the scale.
on the way back you notes is colder so its almost 0 food to find in my colony.

Resources Phase:

SP Delegated: 10SP (One worker)
Wood 22 (+11 trade)(-1 fireplace)
Stone 21 (+21 workers)(-7 trade)
Food 7 (+2 quest)(-3 consumption three workers)
Silver 8 (+6 quest)
Ale 2

Colony conditions:
Current Modifiers:
Resources: +2 stone +1 hunting -2 food (cold)
(+1 stone gunnars pick axe)

Colony defense
Methus 5
3 workers 9

weapons/items/armor:
(+3 bow)(+4 spike wood club)(+4 stone spear)(+2 hide chest)(+1 hide helmet)

Buildings: bed
Fireplace -1 wood per turn
Research bench

Colony Phase:
u can move your three workers if u want
you can hire one worker 15 silver.

A Lumberjack;
A Forager;
3 Miner;
A Builder;
A Scientist

Buildings:
u can build building if u have the materials and a workers/player to do it.

hunter cabin 20 wood 5 stone +4 food and hide
Lumber yard 20 Wood 5 Stone +5 wood
Quarry stone 5 wood 20 stone +5 stone
Wood wall 50 wood 10 stone +1 def
Barracks 25 wood 50 stone 5 silver +2 def (new worker type soldier)
Research bench two. 40 wood 40 stone 10 silver 5 iron (unlock level 2 buildings)
Blacksmith 30 wood 40 Stone

research (need a Scientist)
cabin,silver mine,iron mine,Brewery,armorer,stone wall

Quest

scout the goblins (medium)
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@Paradigm42

is hearing rumors of thecrow disappearance she going to his camp there she finds
him dead but he is not dead. She thinks one of them is Rebecca. but she is and dark creatures she is not there anymore its something else.
but the good thing she manage to get all the Resources back.
the outpost is happy on all the stone we got inn trade very soon we have all we need.

Resources Phase:
SP Delegated: 0SP
Wood 21 (+5 quest)(+12 trade)(-1 fireplace)
Stone 15 (+5 worker)(+5 quest)(-8 trade)
Food 12 (+3 quest)(-2 consumption two worker)
Silver 7 (+5 quest)

'Colony conditions:
Current Modifiers:
Resources: +1 stone +2 hunter -2 wood
-1 food (cold)

Colony defense
Paradigm42 5
2 worker 6

weapons/items/armor:
(+3 wood spear)(+3 bow)(+4 spiked club)(+2 armor hide chest)(+1 armor hide helmet)(+2 hit bear cape "special item")

Buildings: bed
Fireplace (-1 wood)

Colony Phase:
u can move you two workers if u want to
you can hire one more worker 15 silver

A Lumberjack;
A Forager;
1 Miner;
A Builder;

Buildings:
u can build building if u have the materials and a workers/player to do it.
Hunter cabin 20 wood 5 stone +4 food 1 hide per worker
Research bench 10 wood

Quest
Contact Gunnar the dwarf (easy)
scout the goblins (medium)
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@ronaldoavelino

is going to help find the Blacksmith and he finding his inner robin hood.
in the end the group saving the Blacksmith. he sems possessed of digging out and opal from the grund. gunnar the dwarf ia saying its the same one a have in my amulet. but mine is in a safe form. it sems like its a part of the dark creatures
powers. gunnar handing over and pick axe this will help the colony a lot.
when you are comming back if feels colder in the air. less food food to be fund.
its this winter or something else.?

Resources Phase:
SP Delegated: 0SP
Wood 16 (-1 fireplace)
Stone 2
Food 10 (+3 quest)(-1 consumption one worker)
Silver 12 (+6 quest)

Colony conditions:
Current Modifiers:
+0 food (cold) +1 stone gunnar pick axe

Colony defense
Ronaldoavelino 5
one workers 3

weapons/items/armor:
(+3 wood spear)(+3 bow)(+4 spike club)(+2 armor hide chest)
(+1 gem necklace "special items")

Buildings:
Bed
Fire -1 wood ever week
Research bench
Colony Phase:
u can move you one workers if u want to
you can hire one more worker 10 silver

A Lumberjack;
A Forager;
A Miner;
1 Builder;
A Scientist
Buildings:

u can build building if u have the materials and a workers/player to do it.
Wood wall 50 wood 10 stone +1 def
Barracks 25 wood 40 stone 5 silver +2 def (new worker type soldier)
Research bench two. 40 wood 40 stone 10 silver 5 iron (unlock level 2 buildings)
Blacksmith 30 wood 40 Stone

research (need a Scientist)
cabin,silver mine,iron mine,Brewery,armorer,stone wall

Quest

Discovered the immediate area (easy)
scout the goblins (medium)
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@ejgarcia

joined the quest to find the blacksmith. but he lost his way. so he went back empty handed. but on his way back he fund a deserted camp whit some Resources so his trip was not all for noting. he feel its getting colder.

Resources Phase:
SP Delegated: 0SP
Wood 9 (+2 quest)(-5 construction)(-1 wood fire)
Stone 4 (+2 quest) (-3 construction)
Food 7 (+1 quest)(-1 consumption one worker)
Silver 0

Colony conditions:
Current Modifiers:
+0 food (cold) +2 fish -1 wood

Colony defense
ejgarcia 5
one worker 3

weapons/items/armor:(+3 bow)(+3 stone axe)(+1 armor hide helmet)

Buildings: fire -1 wood
Bivouac/Bed
Colony Phase**:
u can move your worker if u want

A Lumberjack;
A Forager;
A Miner;
1 Builder;
Buildings:

u can build building if u have the materials and a workers/player to do it.
Research bench 10 wood

Quest
Contact Gunnar the dwarf (easy)
scout the goblins (medium)
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quillfire
was forzen in fear. then he got attacked by wolfs he is dead.

special quest. "collect" his Resources (easy)
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paragrim.jpg

@happyme

is arriving he notices it is quite cold. but mabye its just a cold day. he walks up to the mountains. he ses is a big deer. find a flat spot a sems like this is a good spot to find stone and some animals to he settle down.

Resources Phase:
SP Delegated: 0SP
Wood 5
Stone 5
Food 3
Silver 5

Colony conditions:
Current Modifiers: Cold/missing bed (-10% production)

Colony defense
@happyme 5

Colony Phase:
u can hire one worker 5 silver

A Lumberjack;
A Forager;
A Miner;
A Builder;
Buildings:

u can build building if u have the materials and a workers/player to do it.
Fireplace 5 wood (-1 wood a week)
Bivouac/Bed 5 wood 3 stone
Research bench 10 wood

Quest
Discovered the immediate area (easy)
Contact Gunnar the dwarf (easy)

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cyrber.exslore.jpg

@simplegame

is jumping off a merchant ship. and start traveling inn to and big forest to his surprise he finds and opening this reminds him of the farm in his home land he settling down.

Resources Phase:
SP Delegated: 0SP
Wood 5
Stone 5
Food 3
Silver 5

Colony conditions:
Current Modifiers: Cold/missing bed (-10% production)

Colony defense
@simplegame 5

Colony Phase:
u can hire one worker 5 silver

A Lumberjack;
A Forager;
A Miner;
A Builder;
Buildings:

u can build building if u have the materials and a workers/player to do it.
Fireplace 5 wood (-1 wood a week)
Bivouac/Bed 5 wood 3 stone
Research bench 10 wood

Quest
Discovered the immediate area (easy)
Contact Gunnar the dwarf (easy)
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blockurator.jpg

@wren1221

she is arrives on a ship. and also start here journey in the this new land. on a mission to find a place to call home. after some time she finding here self in a big valley tall Mountain feels like good mining she fining a good river its most be some fish here. she is settling down.

Resources Phase:
SP Delegated: 0SP
Wood 5
Stone 5
Food 3
Silver 5

Colony conditions:
Current Modifiers: Cold/missing bed (-10% production)

Colony defense

@wren1221 5

Colony Phase:
u can hire one worker 5 silver

A Lumberjack;
A Forager;
A Miner;
A Builder;
Buildings:

u can build building if u have the materials and a workers/player to do it.
Fireplace 5 wood (-1 wood a week)
Bivouac/Bed 5 wood 3 stone
Research bench 10 wood

Quest
Discovered the immediate area (easy)
Contact Gunnar the dwarf (easy)

Sort:  
Loading...

Trading Outpost: I will trade 10 of my stone for 15 wood. I will buy a +4 bow and a +5 sword for 3 silver.
Workers: I will have the miner continue mining stone. The other I will have build a reasearch bench. I will leave the I will leave the spear with the builder to protect the camp.
Action: I will don my helmet and chest armor as, well my bear cloak and contact Gunnar the Dwarf. I will bring my bow and club and hunt for larger game for food and hides along the way.

Workers: I'll give one of my workers the special pickaxe to use this week, and have him and another worker as miners, looking for stone or silver or gems or whatever they can find in our mountains. My other worker will build the hunter's cabin (-20 wood, -5 stone).

Trading Outpost: I'll take them up on the stone for wood at 1:1.5 rate and trade the remaining 16 of my stone to the outpost for 24 wood. Also I'll buy a +4 bow for 1 silver.

Quest: I will undertake the quest to scout the goblins, taking my new +4 bow and wearing my hide chest piece and helmet.

Any other colonists want to join with me?

I will join you.

Action

Lumberjack
Miner (pick axe)
Miner
Miner
Forager (Hired, -5 silver)

Scientist > Iron Mine research

Diplomacy:

Have a lot of shopping to do at the Outpost.

  • Trade Stone, Buy Wood (-8 Stone, +12 Wood)
  • Sell +3 bow (+4 wood)
  • Sell 2-handed war hammer (+4 wood)
  • Buy +4 long sword (-2 silver)
  • Buy +4 hunter bow (-1 silver)

Quest

Discovered the immediate area (easy)

I will head out alone with my best gear.
Weapons: Hunter Bow, Long Sword
Armor: Horn Helm, Hide Leggings

After some great consideration, the turn shall be taken!

For trade, I will trade in both the +3 weapons, bow and stone club, for 8 wood.

My wonderfully experienced builder will put upna lumber yard, with two other workers cutting wood this week.

The three remailimg workers and I (4) will work on gathering stone this week.

Our scientist will research silver mine and I will buy a plus +4 bow for 1 silver and a +5 sword for 2 silver.

Lumberjack chopping wood, miner mining, forager and builder are both gathering food, scientist is researching silver mine

I'll contact Gunnar the dwarf.

@blockurator you have only 4 workers and in your comment its 5 jobs so what job dont you want to do?

only one gathering food.

@darklands outpost.
I would like to buy one +5 sword for two silver.

eksellente.

Can I also trade in my (+4) iron sword to the outpost for 5 stone?

we can take it but only 4 stone deal?

OOC: This is my first post so please guide me where I go wrong.

Play: I hire a worker (Miner) -5 silver to gather stone and other minerals while I hunt for food since there are large animals around. These will provide meat and hides, as well as tendons for rope and hoofs for glue.

Quest:
While hunting, I scout the immediate area and eventually find my way to contacting Gunnar the dwarf.

good to see you here. So your worker and you can only do one task each a week. like you can do a quest and you worker can or collect resources

normal you get some food on quests , items weapon etc. you need a spesial bulding to hunt the big animals. before u get the buildings u are just Collection Berrys etc. in the beginning wood is most importen on the start buildings. but "the outpost" run by the game. is interested in purchase stone at a good price and paying in wood. so not a bad plan to hire a miner. and get him to get stone.
Both of your quests are useful to the colony so cant go wrong doing one.

OK, thank-you for the guidance.
I'll leave the worker collecting stone while I go visit the dwarf and see what the dwarf has for me.

Do each of the players work alone or do we help each other out by bunking up together and sharing resources? And do we post up just once each Monday? Or is this a daily thing?

noted…all players has separat colonys. and workers cant be borrwed. but Players can give or trade resources all the want. do quests together etc. one colony post every Monday. but we have the quest post on Wednesdays. the more advance part of the game . the "playable quest" you need wepon/ armor..or its a very good idea but as a new player u dont need wepons to do the easy quest normaley you get some items. and unlock more quests. on easy quests.

Super! I'll stick to the easy quests until I get some gear then.

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