These guys are void bombers. Void bombers are super nasty fast moving mobs that have nasty volley attacks. They can jump high into the air then rain down explosive attacks from above. These enemy's pack a punch and they can reach you even in hard to get to areas.
This guy is called a Gelatinous. It might be kind of difficult to see what these guys will look like in game. These guys are more like environmental dangers. In the center of a Gelatinous is its eye which will always be watching you as you get near them. These large slime cubes do not attack directly but they do move in predictable patterns. If you come in contact with one of these it will burn through your health like acid. If you destroy the eye in the center then the cube will die
There is a lava variation of these cubes as well and those will mostly behave the same way except the eye will actually attack you by lobbing fireballs at you.
If used cleverly these enemies can be used as a way to navigate spaces in interesting ways.
The deathbow is the higher quality variation of the crossbow.
A pickaxe that does increased damage against environmental objects. Some locations in episode 2 will have locations that require you to dig to find secrets and shortcuts. Having one of these can come in handy for that.
A standard Rivet gun to pierce through enemy armor.
A seemingly useless wooden sword. Its possible that if you leave this sword in a specific location you will be able to obtain the mighty rune sword.
A flame thrower is an effective AOE weapon for large groups of enemies at close range.
So my general thoughts on episode 2 is that I may almost entirely phase out the small enemy types completely. The enemy types you will face will get bigger and more complex. So far the enemy types that I have planned around are
- Void Bomber
- Gelatinous (Acid and lava)
- Death reaper
A large cultist in a hood who can summon spinning scythes in the air around him that you have to dodge.
- Hell Wraith
A large cultist in a hood who rushes at you with a gigantic warhammer.
Very large, very fat, carries two very large weapons that fire like crazy.
I may still be ready to add more, but these are the main enemy types I have in mind so far.
As far as weapons, Episode 2 is poised to way more than double the total possible weapons you can obtain in the game. I also plan to have new armor types as well. Once I get the base enemy type models setup I will be able to begin building the new levels.
A direct link to Revulsion game on Steam early access.