Revulsion - Dev update and progress 10/19/2017steemCreated with Sketch.

in #revulsion7 years ago (edited)

I just completed all of the main combat sequences up to the part of the game where you will do the first big boss fight. This means the first pass of the game is getting very close to being in a state where I will begin handing out steam keys of the game so people can begin testing everything while I go into a heavy polish and art phase.

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As it stands right now the game only needs the following before it is ready for steam early access.

  • Final Boss battle. (Including the building of the boss arena)
  • Implement animations for remaining enemy types with no animations.
  • Art pass polish.
  • User Interface polish

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Vending machines and Fabricators now display a message when you are near them. If you press E you will be able to interact with them. Before this update they would forcefully pop on to the screen and if you turned the interface off for a moment you had to run away then come back. It was super clunky before.

I also made it so, pressing "R" will auto loot everything even while you have loot sitting in a container. Before I made this change you could only "loot all" while looking at the container without actually opening it.


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As of now, all "junk" items are weightless. You can carry as much junk as you want without fear of being slowed down. This also includes blueprints for crafting new weapons and armor as well. You can find and collect every blueprint in the entire game without having to worry about them weighing you down.

And last but definitely not least, All crafted weapons and armor are also weightless and cannot be dropped on death. (Blueprints do not drop when you die either. This means that you can carry every single one of the unique weapons and armor in the game without having a weight penalty.

Damaged items remain unchanged.


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Big changes have been made to all healing and ability items in the game. I have phased out most healing abilities where you have to hold down shift in order to maintain a constant effect. These abilities are clunky. The only one I decided to keep was stoneskin as it is still an interesting ability in the game.

Stoneskin greatly reduces movement speed while it greatly increases your defense rating. During the time of the effect your health and armor will regenerate at a moderate rate.


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Healing wave, Regeneration and biotic cleans are now the main go to healing abilities. Each has its own effect.

Bitotic cleans still removes one harmful status effect but now applies a short 3 second medicated status effect that reduces movement speed. Biotic cleans has a relatively low healing amount but its paired with the shortest cooldown of all of the healing abilities.

Regeneration remains largely unchanged but no longer overheals you beyond 100% health and also adds a more potent medicated status effect.

Healing wave drops a potent area of effect heal on the ground where you have to stand inside of it in order to gain its effect. You do not receive a medicated effect from healing wave but you still need to make sure you are standing in its radius to gain that effect.


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Now that I removed a lot of the healing effects with the "hold shift for a constant effect" from the game there is now a hole to be filled for giving yourself bonus effects. I have now created 3 new secondary abilities that fill this niche.

  • Berserker's Rage, increases attack power by 25% for 10 seconds with a 30 second cooldown
  • Eagle Eye, increases weapon accuracy by 25% for 10 seconds with a 30 second cooldown
  • Runners High, increases movement speed by 25% for 10 seconds with a 30 second cooldown

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The final areas of the game have easily the enemy counts found within a complex Doom 2 level. And its all hand placed and spawned enemies in the game so far too.


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The inter connectivity of the level layouts allows you to reach places that are much later in the game very early. In those situations I suggest listening to this message. Going against mobs that are 10 or more levels higher than you results in a brutal and fast death.

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I will be posting steam keys in the future. It will likely be first come first serve.

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