A solo game developer made a first person shooter with 15 enemy types.steemCreated with Sketch.

in #revulsion8 years ago (edited)

Revulsion has 15 Enemy types, Here is the full list. There are currently two factions in Revulsion. The Zombies and the Demons.


Zombie Faction


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Zombie

These former humans tend to shamble around a lot. They don't pose too much of a threat.


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Fast Zombie

These guys seem to have been under the ground for a little while. They move a lot faster though. It seems they have some overlap with Demonic possession.


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Zombie Security

This Zombie has slightly better armor and he has a pistol!


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Zombie Enforcer

These guys love to catch you off guard with their boomsticks.


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Zombie Assault

These guys are fully geared out with assault rifles! They can take you out pretty fast if you are not watching out for them.


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Zombie Mini-gunner

Slow moving but will shred you into pieces in less than a couple seconds if you let him open fire on you.


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Zombie Grenadier

These guys have much larger health pools and grenade launchers.


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Zombie Rocketeer

The rockets these guys fire deal a ton of damage. You need to be ready for them and take them out as fast as you can.


Demon Faction


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Demon

These standard demons move fast and can toss fireballs.


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Nightmare Demon

These transparent beasts shoot massive volleys of slow moving fireballs and drop energy explosives when they die. If you get hit with the explosion it causes a movement down effect that lasts for 8 seconds called graviclasm.


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Demon Lord

These guys summon a force field called a totem that absorbs damage. While inside of the totem these guys can spawn fire clasms at your feet that give you a short amount of time where you can escape the explosion. When these guys are not inside of a totem they fire shotgun blasts of nasty green death balls.


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Beholder

Beholders are flying enemies with fairly large health pools. These enemies can fire homing rocket eyeballs called Seethers that explode on contact. Each seether has a fairly small health pool. Beholders have a tendency to lurk for short amounts of time then will suddenly unleash a huge volley of fast moving eyeballs that will kill even the most well geared player in a short time span. And finally, Beholders can spawn Fast Zombies at will!


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Hell Beast

These huge lumbering beasts are super fast moving and fire super nasty green death balls.


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Stone Giant

These guys are basically a mini boss every time. They have 4 different body parts each with their own health pools and attributes. You can destroy each of these body for different effects. The giants default ranged attack is a high damage arching volley of energy projectiles. These giants will not pursue the player until they have taken damage. If you are careful to not damage the giant you can strategically choose when you want to fully engage it. This is a key aspect of these enemy types.

The Shield provides all of the other body parts with armor that greatly reduces incoming damage. If the shield takes enough damage it will break apart and the armor effect will vanish. If the shield is alive then the giant is capable of doing a super nasty forward leap attack that causes a ton of damage if the player is within it.

The weapon greatly increases how much base damage can be dealt by all of the Giants main attacks. If you deal enough damage to the weapon it can break into pieces. Once broken this will disable a couple of different attacks that the giant can do while also reducing his damage. The giant has the ability to do a super high damage spinning death attack if he gets close enough to the player. If the player is near the giant directly after a leap attack he will very likely begin spinning like an insane top killing EVERYTHING he touches for a set amount of time. He moves a lot faster while in this state so if you are caught within it, you will probably be dead within the next couple of seconds.

The helmet is what allows the Giant to do his high damage arching volley of energy projectiles. If you Destroy his helmet not only will you disable that attack it will also instantly cut how much health the other body parts have in half. You can also see what his face looks like under the helmet.

The body, once the body dies all of the other body parts will die as well. Only problem with that is this body part has by far the largest health pool of all the standard enemy types in the game.


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Ogrimgore

Ogrimgore is the final boss of the game (for now) and he has a full blown multi staged boss battle with 3 phases that force you to learn his patterns in order to survive the fight.

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Stone giant looks super tough!

Hi @castle, I just discovered the game that you are working on today (thankfully not too late) and it looks terrific. I have CURFed this post to make sure more people know about it :)

This looks great and reminds me a lot of Minecraft which I love. I can't wait to see more. Would you mind checking out my latest

Wow awesome work, you don't need an artist by chance? ;) Nah jk I needa practise concept work more before I can create anything worthwhile for a game... one day... one day

Nice work but you have to work on graphics

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