The review on dominant chain in blockchain technology ICO

in #review5 years ago

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Hello everyone, my dear subscribers! Today in the review I would like to tell you about one interesting project that is located at the junction of two of the fastest growing industries of recent years - the blockchain and cyber sports.

It is hard to believe, but even 10 years ago, most people thought that computer games were only entertainment for young children, and it was not worthwhile for adults to do it. And even more so, one cannot earn money on this, unless it is only by creating and selling these same games.

Many people think so now, but times have changed. Now computer games make up an entire industry in which thousands of people work and earn, and the turnover is millions of dollars. And this is even if you do not take into account the scope of the development and sale of games. Huge profits now brings and cyber sport. For those who do not know, cyber sport is an independent sport in which not balls and pucks, but computers and game consoles are used as sports projectiles. Cyber ​​sport, as well as a separate sport, is officially recognized in most countries of the world, and the first who came to this was, surprisingly, Russia, in the early 2000s.

In cyber sports, as well as in ordinary sports have their own teams, coaches and disciplines, divided into various computer games and genres. The most popular at the moment are the disciplines of Dota 2, League of Legends, Counter Strike: Global Offensive, StarCraft 2, FIFA, Hearthstone, Fortnite and many others.

But where does the money come from in this industry, you ask? Everything is simple - cyber sport, these are very spectacular events, the broadcasts of which gather hundreds of millions of viewers around the world. And many companies pay huge money for sponsorship of tournaments and teams in order to be advertised to all this huge audience. These are usually developers of various computer hardware, such as Asus or HP, or the developers and publishers of computer games themselves, like Valve and Riot Games.

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And it is from this industry that DOMINANT CHAIN ​​is going to make a profit. The development team plans to create a unified cyber sports platform, which will be engaged in conducting and organizing tournaments, conducting live broadcasts, covering various events around games and cyber sports teams. But unlike many other similar portals, like ESL or GoodGame, the entire economy of DOMINANT CHAIN ​​will be built on the blockchain and their own DMTC token. Broadcast viewers and cyber sport fans will be able to earn tokens by watching streams and activity on the portal, players will receive rewards in tournaments in DMTC tokens, streamers and content makers will also be rewarded with donates, paid subscriptions and advertising fees. And the income of the DOMINANT CHAIN ​​platform will be generated from the sponsorship of various organizations,

But besides the classic “cyber sport” earnings, DOMINANT CHAIN ​​will offer its users the opportunity to directly earn DMTC tokens as a reward for serving the network. This token is built on the Proof of Stake algorithm and for processing and confirming the transaction it uses not cost-effective mining of the farm, but economical master codes. Therefore, everyone can start the masternod on his own computer or server and receive a reward for processing transactions. Earned DMTC tokens can be spent on the DOMINANT CHAIN ​​platform or sold on the stock exchange, and now they can be purchased directly from the developers during the ICO.

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Link to the website - https://dominantchain.com
Group in Telegram - https://t.me/dominantchain_chat
Official Facebook - https://www.facebook.com/DominantChain
Official Twitter - https://twitter.com/ DominantChain
Whitepaper - https://dominantchain.com/White_Paper_Eng.pdf

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