Computer-Generated Chess Problem 02650

in #puzzle4 years ago

A 'KQRBP vs kqrppp' #4 chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. This position contains a total of 11 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

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6B1/3K4/2r5/8/pQ3p2/2pR4/5Pq1/2k5 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.20 (Selangor, Malaysia)
Generated on 8 May 2019 at 4:29:11 PM
Solvability Estimate = Moderate

If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. White has a slight material advantage over Black. Try to solve this as quickly as you can. If you like it, please share with your friends. Over time, the tactics you see in these puzzles will help you improve your game. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Main Line of the Solution (Skip to 0:35)

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