Prospectors.io . About The GamesteemCreated with Sketch.

in #prospectors7 years ago

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Massive Multiplayer Online Real Time Economic Strategy



  • Total supply: 220,000,000 tokens
  • ICO period: 10.08.17 - 10.09.17
  • Crowdfunding supply: 60,000,000 tokens
  • Goal: min - 2000ETH || max - 29000ETH
  • Price per token: 1 ETH - 2000 PGL
  • Price per token with bonus: 1 ETH - 2500 PGL
  • Tokens with bonus: 10,000,000 tokens
  • Token name: PGL - Prospectors Gold

GAME WORLD

The core of the game is based on gathering trade resources in a virtual world. A player can choose a location (register a lot), and perform tasks of their choice (according to the game possibilities). A player can check everything that is happening live in the game world with the utilization of a world map.

Players will have the choice of: extraction of raw materials, processing, production of items or selecting land rich in gold ore deposits for mining purposes.

Even if a player strikes gold, it would be difficult to mine without proper instruments, work transportation, and industrial infrastructure. None the less, the availability of the specific raw materials and their conversion will give an opportunity to provide players with all required inventory. Regardless, players that discover gold on their lands, would be dependent on other players to provide the desired mining instruments.

START

The game begins on players arrival to the North, where no prospector has ventured before. The first step every player has to initiate, is choosing a free land parcel. One should be very scrupulous about the decision. It is clear that not every parcel has gold.

It is suggested that a player take a soil sample and perform an expert examination. Upon completion, a player can register a lot. Lots are versatile, some rich with gold, others – wood, stone, or coal. Gathering these natural resources will give players various possibilities to earn their initial capital, which will serve as a foundation for future business.
After the lot registration is completed, every player is required to hire workers. They can be instructed to work on your lands, or they can be employed by other players.

ORGANIZATION

Its impossible for a player to do everything on their own. However, a player can create an Organization (on his own or in association with other players), which will hire workers and managers. They will be involved in trading, provision, processing, or production. Players, who created an Organization, will govern such by voting for all vital decisions.

Communities can create a powerful trading economic empire and take not the least level in its hierarchy.
Although, we must not forget about the right of freedom, everyone can decide which role to they play– a lone adventurer, living under the motto “all or nothing”; or a part of the powerful financial mechanism which can always support and protect you.

WORKER

Every player receives workers. They can fulfill various tasks set by the player. They can collect resources, erect buildings, produce specific equipment, etc.

A worker is always situated on a certain lot or is in the process of moving. Worker’s traveling across the map and any actions that he fulfills to do his job will take the time required. The time of the worker’s movement is directly proportional to the distance needed to pass. The analogical linear relationship will be between the amount of the produced goods and the time spent processing.

INDUSTRIES IN GAME

Extraction of Raw Materials

Raw material extraction requires workers with the basic skills and appropriate instruments.
Raw materials are located on the lot, lot owners has a right to extract them. In addition, raw materials can be processed to other materials that can be further used in different industries.

At thу moment the following raw materials can be extracted:

  • Gold
  • Wood
  • Stone
  • Ironstone
  • Clay
  • Coal
  • Water

The location of such natural resources, such as, water, wood, clay, and stone can be seen on the map. Other materials are located in earth and their location on the game world map is unknown.

Building

Players can construct building only on lands they own and only if the lot has adequate space. Every building has its designated size.

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Buildings can be segregated into the following types: extraction, processing, production, trading, etc. To erect a building, a player’s workers should possess the required items and building skills. Players are required to possess the necessary funds and technology, to construct and complete the building of choice.

PROCESSING

During the processing of raw materials, players receive secondary raw materials for erecting buildings, creating products or their elements. To prepare products from raw materials, players must possess the required technology, and his workers must have the specific skills.

Technology is the knowledge which a player must possess to perform tasks. All technologies are developed by a State and can be provided only by it.
Further material processing will result to the finalized product.

PRODUCT MANUFACTURING

Every final product can consist of several parts. For example, a mattock consists of the wooden handle and the metal point. All necessary parts are produced in the specific buildings, providing existence of appropriate technologies (a metal point is done in a forge, a handle – in a joinery). A product is created by using the relevant materials, each of them passes the through the chain of processing from the raw state.

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The main platforms for trading in the game will be inner exchanges:

TRADING

The main platforms for trading will be the inner game exchanges:

Also, possessing a relevant technology, players can open his own shop or bank. A Bank is a building (technology) which can be owned by a player or an organization. The Bank provides loans (against any property or without it), accepts deposits and pay profit percentages to depositors.

GOVERNMENT

To create a mechanism of governing the inner game world, players can form Organizations.
An Organization is the collective association of players, that can, act on behalf of the Organization, only as a result of consensus (common agreement) of all its members. An Organization can be considered as a high-level account, the owner of which is one or several players. Such organization can have a head, possess gold and any other movable or immovable property.

  • Source Information : https://prospectors.io/en/game
  • XMR Donations : 45WwhocvLLTXTeF9jvDrRFWLSStBQLjDsh8s76Jg5M3zXD1KpNjnQ6YSSMmqer2xJKeBdBj6VmihaGKpTjsFWqT8GSzHHtD

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