You are viewing a single comment's thread from:
RE: Distributed Log Pasthru for Steem
As an example, MMORPG game using Steem instead of ingame money. With this, is it possible to cumulate the cash and discard the disadvantages of 3 seconds transaction time?
Collect data, make one transfer, distribute data to all transfers...Or am I flying high?
That could be a possibility. Not sure about the particulars, but I don't see why that would't be the case.