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RE: Distributed Log Pasthru for Steem

in #proposal8 years ago

As an example, MMORPG game using Steem instead of ingame money. With this, is it possible to cumulate the cash and discard the disadvantages of 3 seconds transaction time?
Collect data, make one transfer, distribute data to all transfers...Or am I flying high?

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That could be a possibility. Not sure about the particulars, but I don't see why that would't be the case.

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