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RE: [QAs Game Dev Blog] Week 1 - Planning and First Steps

in #programming8 years ago

It is easy to start an ambitious project. When you get in practice there are some efficiencies to gain. The tools are much more powerful but because of that there can be a huge learning curve.

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Yeah, that's why I've pulled the reigns in quite a bit, and limited myself to very simple concepts like using a turn-based system. As I get a better understanding of the code, I can add more complex objects to the game.

It helps to build a library of functions as you go. I focus more and more on modular code.

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