Track Our Progress!! :)

in programming •  8 months ago 

So @markegiles and @a1-shroom-spores are building an exciting 3D game just for steem! The game will be hosted on http://www.dlux.io which is a VR platform that sits right on the steem block-chain! This game will be Similar to capture the flag in Halo, but in an urban neighborhood, highway and downtown environment!
Screenshot 2019-01-05 at 4.29.52 PM.png
Here is an early sneak peek at the first map! You can track the progress of the map in real time HERE: - - > https://www.tinkercad.com/things/fRZvDkyP6GS-dlux-game/
Screenshot 2019-01-05 at 4.32.36 PM.png
Every building is hollow and there will be tons of hiding places! There will be cars with turrets; and the cars will have a "get in" function so you can walk into a building on foot Or drive around on roofs and streets! Sort of like GTA meets Halo capture the flag.
Screenshot 2019-01-05 at 4.36.53 PM.png
@markegiles created this excellent prototype Car Model!
Screenshot 2019-01-05 at 4.38.26 PM.png
You can actually track our physics development HERE - - > https://right-volcano.glitch.me/ {That means track us building the car physics in the map in real time. the OVERALL game is being created here.
Screenshot 2019-01-05 at 4.42.29 PM.png

I'd like to create a simple 2d lobby like you'd see in a poker game. Something you can sign up for different timed games. Each game would have a different worth for the flag. So an example would be 12:00 UST 50 Steem flag.

Whatever team won would split the pot via a bot. probably via this account.
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Come program VR with us! - - > https://discord.gg/bMeGKfQ Bye for Now.

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Nice work man! Keep it up! Love the name :)

Thank you! :)

Do you have any experience with level design in games like Halo? It might do you some good to read up on making entertaining levels; I want this game to be great. http://www.ongamedesign.net/designing-fps-multiplayer-maps-part-1/ https://critpoints.net/2018/02/18/good-fps-map-design/

Egiles and I have been doing a ton of reading trust me.

The hardest thing I think will be creating a map that's small enough but looks realistic and not blank. Might have to make parts of the map fenced off out of play areas.

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