How combining math with a love for drawing lead to work on Hitman | Rasmus from IO Interactive
I've started doing an interview podcast with a gaming focus, and I'd love to hear your thoughts on it.
The idea is to talk to people who are working with games in some capacity - developers, artists, writers, musicians, but also journalists, YouTubers and streamers etc. - to hear how they made a career out of video games.
Hopefully it will inspire others to do the same.
Guest:
Rasmus Rolfshøj
Technical Character Artist at IO Interactive
Highlights:
Rasmus talks about how his childhood creativity led him to become a technical character artist, and how a detour in math actually helped with switching from 2D drawing to 3D animation.
We discuss working on someone else’s creative vision and when your hobby becomes your job, and using hobbies like retro arcade machines to avoid spending creative juices while at the same time doing something that involves video games.
Rasmus' first gaming machine was an Amiga 500 and from there we talk about Virtual Reality, relaxing with friends while playing Left4Dead, the awesomeness of the original Hitman game, the awesomeness of playing co-op in FarCry and sandbox games in general.
Links:
Games:
Programs for 3D Animation:
Maya
Maxim
Don't forget to follow, resteem and browse my channel for more podcast episodes and more gaming content!
Congratulations @floede, you have decided to take the next big step with your first post! The Steem Network Team wishes you a great time among this awesome community.
The proven road to boost your personal success in this amazing Steem Network
Do you already know that awesome content will get great profits by following these simple steps, that have been worked out by experts?
@originalworks
The @OriginalWorks bot has determined this post by @floede to be original material and upvoted it!
To call @OriginalWorks, simply reply to any post with @originalworks or !originalworks in your message!