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RE: Far Horizons Steem - Start of Turn 8 - For Game 1538194773
I try and do mods in the front-end or the bot back-end interface to the engine as the engine itself is in very old 'C' code that I find very finicky and easy to break when I touch it.
Looking at the turn 8 results, since it treated the rest of my instruction block as a 'discarded' message and sent the rest of his instruction block as a message... neither of us got any production at all. (not even the production that converts into economic units). It's essentially a whole skipped turn, not just a misspent turn.
Can we please revert the game state back to turn 7 and resubmit our instructions with the correct syntax?
It also opens the possibility of more error-hardening... Since the engine has you build instructions into each block separately, it should handle each block separately when it processes them (this could be done by scrubbing inputs, and then you don't have to touch the finicky C code).
I just updated the client code, go back to turn seven open the client link, shift-reload, and then hit resubmit on the orders and see if it catches the errors.
You'll have to click across all the options to get it to re-enable the orders form.
I'll have to do some "magic" arguing with the bot to get it to ignore this turn 8.