A siege is a act of war
Since the start of the battle module we have made many small adjustments and fixed a lot of bugs that this module brought with it. After 100 liters of coffee and about 500 donuts, the basis of the battle module runs stable. On this basis we can successively extend this elemental module.
We are presenting one of these battle module extensions today...
Mission: siege
With the mission siege, you have another strategical tool to battle your enemies directly and indirectly. A siege lasts 6 hours. With the skill siege prolongation, you can increase the besiege time. If you are besieged, then you can not start the missions transport, deploy, support, explore and attack from this planet until you eliminated the besieger with a mission break siege. When you are besieged and you start a mission break siege, your ships will fight against the besieger. When a planet is under siege by someone else and attacked with the attack mission from another planet, first the siege fleet and then the planet's fleet is attacked.
Mission: break siege
With the mission break siege you can defend yourself or others against an active siege. The mission break siege can only be used against an active siege and not as a regular attack against a planet. If you use the mission break siege then only the siege fleet is attacked. A mission break siege, arriving at a planet without a siege at the time of arrival, will have no effect and will fly back.
Skill: Siege Prolongation
If the skill siege prolongation is at level 0, a siege lasts 6 hours. With the skill siege prolongation, you can increase the besiege time by 1.5 hours per level. The maximum duration of the siege, including the skill siege prolongation on level 20, is 36 hours (skill 30 hours + 6 hours).
The war conflicts in the universe are constantly increasing. At the same time, solidarity within the settlers is growing. Many settlers fight together on different fronts. Of course, we evaluate the data to see, if the module works on a global level.
The extensions is now active. You can try it right now.
If you have any questions, join the official Discord server or use the comments below.
A legendary planet has not been found so far. Who will find the first legendary planet?
Stay tuned.
NextColony
Very interesting addition to the strategy. I had been thinking that it was pretty easy to avoid attacks by just moving or using resources just before the attack. Now a siege will prevent this.
Great implementation, this will add another layer of strategy. Even more of a reason to stack your armies. Better to be feared than respected :)
It seems that each time there is new feature introduced to the game, some players complain that it's unfair, while others see the advantage and usefulness of the new upgrade. Most of the complaining comes from players who may now find themselves at a disadvantage. But are these laments justified?
When @nextcolony announced, far in advance, that the Battle Module was being prepared, I stopped working on my Explorer, and focused on my Corvette. Now I have a great advantage, but I am at a disadvantage when it comes to finding a planet. This is all quite normal; after all, this is a strategy game. It's important to strive to stay a few steps ahead, whenever you can. And to change direction when you realize that you may have overlooked something important.
I personally was not expecting this new Skill!!! But I can assure you that I will be using this as leverage to compensate for certain weaknesses that I am presently experiencing. I won't go into any details for now. I'll save that for Captain Curione, Commander Davis and Cadet Maxwell, as they take Operation Blackout to a whole new level!
NextColony to the Moon!
Steem On Sisters and Brothers!
I did the same and I suffer from the same disadvantage with planets. Nevertheless, I think this move was worth it.
I agree! It adds flavor to the creation of strategies!
Waiting for the market
Nice to see adding new features to the game.
Personally I waiting for market.
Silly question but do we get a notification if we've been attacked? Can't tell if i have or not.
"A siege is an act of war" - nah man, just your friendly neighbourly besieger dropping by :P
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The description and the improvements that have been made sound good. A game that catches! Let the riskiest ones win.
I would have rather liked to see one of my suggestions implemented, but siege mission sounds fun anyway. Will try it when the time is ripe.
so there are more ways to attack someone. I think it's good that more strategic options are built in.
Really nice :)