Nextcolony Fatigue Syndrome

in #nextcolony6 months ago

And some easy-to-implement suggestions/fixes to relieve manual nextcolony players.

grafik.png

Nextcolony

is getting harder to play. Not because of competition, but because the account is growing, and playing by best standards - and without bots - is getting so time-consuming that it's increasingly impossible to follow the optimal plan - even if you have one.

With my two accounts I now manage 14 planets - all without using bots, and without using a single chest. Ideally, all my planets should run ship production 24/7 to stay competitive at the battlefront - which is important because otherwise the big botters will see you as easy prey.
I also want to fill my 62 mission slots with transports, raids and especially new explorations. After all, stagnancy is decline.

Long story short: I use all the little tricks I learned (multi-tabbing etc.), but anyway, am at the point where I either have to go semi-automatic or inactive. Both options are not fitting the style I usually play such games. Both are equally frustrating for me (especially now that I really like the game).

Quick solutions

I see no big final solution to that problem. But I see some possibilities to drastically increase playability, that should also be very easy to implement:

  • allow us to open a new tab when clicking the "explore" button in the galaxy view. This way, we would not have to load the (slow) map fresh for every explorer we send.
  • allow us to start the production of different buildings and ships at once, without waiting for the blockchain confirmation of the first one. If the custom_jsons conflict (e.g. because of insufficient ressources), the one sent first counts. This is already the case when I open 4 tabs and click on 4 different shiptypes anyway, and it is not a problem.
  • I like the "last target" list in the attack screen. But please, make it the last 10-20 targets regardless on when they occured. Right now, the list is too short and too fastly deleted.

With this fixes, the game should be playable for up to ~20 planets with still having real life. At a certain number of planets, nothing will help (apart from waiting lines, which are more effort to implement I guess).

Thanks for the attention, and as usual, I allow myself tagging @oliverschmid, @jarunik and @rondras too.

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Some things may have to be automated. No doubt about it. I'm thinking a lot about this .

I always read your posts, with or without mention.

I will probably still mention you. ;-)

I just found this game and started upgrading my base. This looks very promising!

Cool, have fun. (:

If you have any questions, join the official Discord server.

No news from devs. I don't think that they thinking about these issues.

jarunik has a client that could help you

Posted using Partiko Android

I know the client, but find it doesn't really solve my problems.

I have to revise myself. Either the client has improved much or I didn't test it thoroughly. It IS much faster.
Thanks.

he is upgrading it :)

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