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RE: Ork Assault - Game 1 - Introduction and Rules

in #newbiegames6 years ago (edited)

You're right the Weirdboy looks very versatile, and has lots of range and lots of blasting power when up close too.

Interesting about the teleport power is that you can indeed teleport players too!
I wonder if this applies to teleporting yourself as well, and how that relates to the mekboy teleport ability?

Edit: Ooooh... what if I was a Meganob which has insane firepower and defense, but is slow, and you teleported me around to keep me close to the action? hmmmmmmmmm.....

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OMG - double teleport! You guys and all your brains!

Yes, the weirdboy can teleport himself - these guys on reddit confirmed it.

Interesting!

I did go back to read over the rules to see where the mekboy and weirdboy's teleport abilities differ. From what I can tell, the Mekboy uses teleport as a move (and can thus still attack afterwards) but the Weirdboy uses it as a 'combat action' instead of an attack. Is that correct?

That is correct.
It can be used to get out of close combat without fleeing... leaving an enemy exposed to be shot by someone else.

So if the Weirdboy went first, you could double-teleport.

using teleport to get out of close combat without fleeing... For which one does that apply? the mekboy or the weirdboy? or both?

Maybe we can all become weirdboys and mekboys and teleport across the map to grab the STEEM in 1 turn? :)

So... it only applies to the Weirdboy, because his teleport is an attack instead of a move. If the Stormboy or Mek try to fly/teleport away they'll still have to make a flee role.

So, I just looked up the Weirdboy rules in WH40K, and the Weirdboy's teleport counts as a move. So if you Da Jump the Mek, the Mek can't then move that turn... but conversely, that also works for the enemy. You could grab them and plonk them down in front of your friends and they can't move themselves.

Hold on here... If the Weirdboy moves someone, that counts as a move by the Weirdboy AND the character that got moved!??? That wouldn't be right to use one move and count it as 2! I'm not sure I'm understanding that part correctly.

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