GAMR, The World’s First Video Game ETF

in #money6 years ago

Video games give people all over the world opportunities to entertain and be entertained from the comfort of their homes. But video games are also really big business. The US video game industry generated a record $36 billion in revenue in 2017, up 18 percent from 2016, according to the Entertainment Software Association (ESA) and The NPD Group.

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Gamers around the world will likely spend around $138 billion on games this year, according to Newzoo's Global Games Market Report. The figure represents a 13% increase year over year, or an extra $16.2 billion.

eSports are organized, multiplayer video game competitions and usually with a huge spectatorship. Halo 2 was the first game to be broadcast on national TV for Major League Gaming in 2004, and from then eSports really took off. The investments that continue to pour into esports teams, leagues continues to grow like wildfires. Esports revenues will grow from $696 million in 2017 to $1.5 billion by 2020 as more and more capital from big business enters the space.

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GAMR is the world’s first video game ETF. GAMR was created to provide investors an opportunity to invest in the entire video game tech sector. The index is designed to reflect the performance of companies involved in the video game technology industry, including game developers, console and chip manufacturers and game retailers. The top holdings include:

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Since GAMR's inception, the ETF has gone up more than 100%. However, this year, divergence has formed on the weekly chart. Price is currently between two weekly zones and I think will be range bound for a bit. Thus, there is no trade set-up at the moment, but the chart suggest to play the range....buy at $40 and sell at $50.

This post is my personal opinion. I’m not a financial advisor, this isn't financial advise. Do your own research before making investment decisions.

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by rollandthomas


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Its amazing to see how eSports has grown! I think there is plenty of room as well as I don’t see it being as monetized as other sports however streaming is only gaining traction as younger generations strive to make a living out of it.

esports is just getting started and I think big business will take advantage of the growing industry in the years to come.

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